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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // FILE: Snow.h /////////////////////////////////////////////////////////
- #pragma once
- #ifndef _SNOW_H_
- #define _SNOW_H_
- #include "Lib/BaseType.h"
- #include "Common/SubsystemInterface.h"
- #include "Common/Overridable.h"
- #include "Common/Override.h"
- #include "WWMATH/Vector3.h"
- #include "WWMATH/Vector4.h"
- //-------------------------------------------------------------------------------------------------
- /** This structure keeps the transparency and vertex settings, which are the same regardless of the
- time of day. They can be overridden on a per-map basis. */
- //-------------------------------------------------------------------------------------------------
- class WeatherSetting : public Overridable
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( WeatherSetting, "WeatherSetting" )
- public:
- AsciiString m_snowTexture;
- Real m_snowFrequencyScaleX; ///<used to adjust snow position.
- Real m_snowFrequencyScaleY; ///<used to adjust snow position.
- Real m_snowAmplitude; ///<used to adjust amount of of snow movement. (in world units)
- Real m_snowPointSize; ///<used to control hardware point-sprite size. (in arbitrary units - see DX SDK Docs).
- Real m_snowMaxPointSize; ///<used to control maximum size (in pixels) of point sprite.
- Real m_snowMinPointSize; ///<used to control the minimum size (in piexels) of point sprite.
- Real m_snowQuadSize; ///<used to control quad size when no hardware point sprites. (world width/height of quad)
- Real m_snowBoxDimensions; ///<used to set dimensions of box surrounding camera. (world units)
- Real m_snowBoxDensity; ///<used to control how many emitters are present per world unit
- Real m_snowVelocity; ///<used to set speed at which snow falls (world units/sec).
- Bool m_usePointSprites; ///<used to disable hardware point-sprite support.
- Bool m_snowEnabled; ///<enable/disable snow on the map.
- public:
- WeatherSetting()
- {
- m_snowTexture = "EXSnowFlake.tga";
- m_snowFrequencyScaleX=0.0533f;
- m_snowFrequencyScaleY=0.0275f;
- m_snowAmplitude=5.0f;
- m_snowPointSize=1.0f;
- m_snowQuadSize=0.5f;
- m_snowBoxDimensions=200;
- m_snowBoxDensity=1;
- m_snowVelocity=4;
- m_usePointSprites=TRUE;
- m_snowEnabled=FALSE;
- m_snowMaxPointSize=64.0f;
- m_snowMinPointSize=0.0f;
- }
- static const FieldParse m_weatherSettingFieldParseTable[]; ///< the parse table for INI definition
- /// Get the INI parsing table for loading
- const FieldParse *getFieldParse( void ) const { return m_weatherSettingFieldParseTable; }
- };
- EMPTY_DTOR(WeatherSetting)
- extern OVERRIDE<WeatherSetting> TheWeatherSetting;
- class SnowManager : public SubsystemInterface
- {
- public :
- enum{
- SNOW_NOISE_X=64, //dimensions table holding noise function used for initial snow positions.
- SNOW_NOISE_Y=64, //dimensions table holding noise function used for initial snow positions.
- };
- SnowManager(void);
- ~SnowManager(void);
- virtual void init( void );
- virtual void reset( void );
- virtual void updateIniSettings (void);
- void setVisible(Bool showWeather); ///<enable/disable rendering of weather - assuming it's available on map.
- protected :
- Real *m_startingHeights;
- Real m_time; ///<time elapsed since it started snowing.
- Real m_velocity; ///<positive velocity of falling snow
- Real m_fullTimePeriod; ///<time for snow to complete a full animation cycle.
- Real m_frequencyScaleX; ///<used to adjust snow position.
- Real m_frequencyScaleY; ///<used to adjust snow position.
- Real m_amplitude; ///<used to adjust amount of of snow movement.
- Real m_pointSize; ///<used to control hardware point-sprite size.
- Real m_maxPointSize; ///<used to control maximum pixel size of sprites.
- Real m_minPointSize; ///<used to control minimum pixel size of sprites.
- Real m_quadSize; ///<used to control quad size when no hardware point sprites.
- Real m_boxDimensions; ///<used to set dimensions of box surrounding camera.
- Real m_emitterSpacing; ///<used to control how many emitters are present per world unit
- Bool m_isVisible; ///<used to prevent map weather (if defined) from rendering.
- };
- extern SnowManager *TheSnowManager; ///< the ray effects singleton external
- #endif // _SNOW_H_
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