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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FPUControl.h /////////////////////////////////////////////////////////////////////////////
- // Author: Matthew D. Campbell, June 2002
- // Desc: Routines for controlling the FPU state
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __FPUCONTROL_H__
- #define __FPUCONTROL_H__
- /**
- * setFPMode sets the FPU internal precision and rounding mode. As DirectX is not guaranteed to
- * leave the FPU in a good state, we must call this at the start of GameLogic::update() and
- * anywhere that touches DirectX inside GameLogic loops (LoadScreen).
- */
- void setFPMode( void );
- #endif // __FPUCONTROL_H__
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