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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: LocomotorSet.h /////////////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, Feb 2002
- // Desc: Locomotor Descriptions
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LocomotorSet_H_
- #define __LocomotorSet_H_
- // no, please do NOT include this.
- //#include "GameLogic/Locomotor.h"
- #include "Common/GameCommon.h"
- #include "Common/STLTypedefs.h"
- #include "Common/Snapshot.h"
- class Locomotor;
- class LocomotorTemplate;
- //-------------------------------------------------------------------------------------------------
- //
- // Note: these values are saved in save files, so you MUST NOT REMOVE OR CHANGE
- // existing values!
- //
- enum LocomotorSurfaceType
- {
- LOCOMOTORSURFACE_GROUND = (1 << 0), ///< clear, unobstructed ground
- LOCOMOTORSURFACE_WATER = (1 << 1), ///< water area
- LOCOMOTORSURFACE_CLIFF = (1 << 2), ///< steep altitude change
- LOCOMOTORSURFACE_AIR = (1 << 3), ///< airborne
- LOCOMOTORSURFACE_RUBBLE = (1 << 4) ///< building rubble
- };
- typedef Int LocomotorSurfaceTypeMask;
- const LocomotorSurfaceTypeMask NO_SURFACES = (LocomotorSurfaceTypeMask)0x0000;
- const LocomotorSurfaceTypeMask ALL_SURFACES = (LocomotorSurfaceTypeMask)0xffff;
- #ifdef DEFINE_SURFACECATEGORY_NAMES
- static const char *TheLocomotorSurfaceTypeNames[] =
- {
- "GROUND",
- "WATER",
- "CLIFF",
- "AIR",
- "RUBBLE",
- NULL
- };
- #endif
- //-------------------------------------------------------------------------------------------------
- typedef std::vector< Locomotor* > LocomotorVector;
- //-------------------------------------------------------------------------------------------------
- class LocomotorSet : public Snapshot
- {
- private:
- LocomotorVector m_locomotors;
- LocomotorSurfaceTypeMask m_validLocomotorSurfaces;
- Bool m_downhillOnly;
-
- LocomotorSet(const LocomotorSet& that);
- LocomotorSet& operator=(const LocomotorSet& that);
- protected:
- // snapshot methods
- virtual void crc( Xfer *xfer );
- virtual void xfer( Xfer *xfer );
- virtual void loadPostProcess( void );
- public:
- LocomotorSet();
- ~LocomotorSet();
- void clear();
- void addLocomotor(const LocomotorTemplate* lt);
- Locomotor* findLocomotor(LocomotorSurfaceTypeMask t);
-
- void xferSelfAndCurLocoPtr(Xfer *xfer, Locomotor** loco);
- inline LocomotorSurfaceTypeMask getValidSurfaces() const { return m_validLocomotorSurfaces; }
- inline Bool isDownhillOnly( void ) const { return m_downhillOnly; };
- };
- #endif
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