ActiveShroudUpgrade.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ActiveShroudUpgrade.h ///////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, July 2002
  25. // Desc: An upgrade that modifies the object's ShroudRange.
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __ACTIVE_SHROUD_UPGRADE_H_
  29. #define __ACTIVE_SHROUD_UPGRADE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpgradeModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class Thing;
  34. class Player;
  35. class ObjectCreationList;
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. class ActiveShroudUpgradeModuleData : public UpgradeModuleData
  39. {
  40. public:
  41. ActiveShroudUpgradeModuleData( void );
  42. static void buildFieldParse(MultiIniFieldParse& p);
  43. Real m_newShroudRange;
  44. };
  45. //-------------------------------------------------------------------------------------------------
  46. /** An upgrade that modifies the object's ShroudRange */
  47. //-------------------------------------------------------------------------------------------------
  48. class ActiveShroudUpgrade : public UpgradeModule
  49. {
  50. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ActiveShroudUpgrade, "ActiveShroudUpgrade" )
  51. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ActiveShroudUpgrade, ActiveShroudUpgradeModuleData );
  52. public:
  53. ActiveShroudUpgrade( Thing *thing, const ModuleData* moduleData );
  54. // virtual destructor prototype defined by MemoryPoolObject
  55. protected:
  56. virtual void upgradeImplementation( void ); ///< Here's the actual work of Upgrading
  57. virtual Bool isSubObjectsUpgrade() { return false; }
  58. };
  59. #endif // __ACTIVE_SHROUD_UPGRADE_H_