ArmorUpgrade.h 4.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ArmorUpgrade.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: July 2002
  34. //
  35. // Filename: ArmorUpgrade.h
  36. //
  37. // author: Chris Brue
  38. //
  39. // purpose:
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #pragma once
  44. #ifndef __ARMOR_UPGRADE_H_
  45. #define __ARMOR_UPGRADE_H_
  46. //-----------------------------------------------------------------------------
  47. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  48. //-----------------------------------------------------------------------------
  49. //-----------------------------------------------------------------------------
  50. // USER INCLUDES //////////////////////////////////////////////////////////////
  51. //-----------------------------------------------------------------------------
  52. #include "GameLogic/Module/UpgradeModule.h"
  53. //-----------------------------------------------------------------------------
  54. // FORWARD REFERENCES /////////////////////////////////////////////////////////
  55. //-----------------------------------------------------------------------------
  56. class Thing;
  57. //-----------------------------------------------------------------------------
  58. // TYPE DEFINES ///////////////////////////////////////////////////////////////
  59. //-----------------------------------------------------------------------------
  60. class ArmorUpgrade : public UpgradeModule
  61. {
  62. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ArmorUpgrade, "ArmorUpgrade" )
  63. MAKE_STANDARD_MODULE_MACRO( ArmorUpgrade );
  64. public:
  65. ArmorUpgrade( Thing *thing, const ModuleData* moduleData );
  66. // virtual destructor prototype defined by MemoryPoolObject
  67. protected:
  68. virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
  69. virtual Bool isSubObjectsUpgrade() { return false; }
  70. };
  71. //-----------------------------------------------------------------------------
  72. // INLINING ///////////////////////////////////////////////////////////////////
  73. //-----------------------------------------------------------------------------
  74. //-----------------------------------------------------------------------------
  75. // EXTERNALS //////////////////////////////////////////////////////////////////
  76. //-----------------------------------------------------------------------------
  77. #endif // __ARMOR_UPGRADE_H_