BaikonurLaunchPower.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BaikonurLaunchPower.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Created: November 2002
  34. //
  35. // Filename: BaikonurLaunchPower.h
  36. //
  37. // Author: Kris Morness
  38. //
  39. // Purpose: Triggers the beginning of the launch for the baikonur launch tower.
  40. // This is used only by script to trigger the GLA end game.
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #pragma once
  44. #ifndef __BAIKONUR_LAUNCH_POWER_H_
  45. #define __BAIKONUR_LAUNCH_POWER_H_
  46. #include "GameLogic/Module/SpecialPowerModule.h"
  47. class Object;
  48. class SpecialPowerTemplate;
  49. struct FieldParse;
  50. enum ScienceType;
  51. class BaikonurLaunchPowerModuleData : public SpecialPowerModuleData
  52. {
  53. public:
  54. BaikonurLaunchPowerModuleData( void );
  55. static void buildFieldParse( MultiIniFieldParse& p );
  56. AsciiString m_detonationObject;
  57. };
  58. //-------------------------------------------------------------------------------------------------
  59. class BaikonurLaunchPower : public SpecialPowerModule
  60. {
  61. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BaikonurLaunchPower, "BaikonurLaunchPower" )
  62. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( BaikonurLaunchPower, BaikonurLaunchPowerModuleData )
  63. public:
  64. BaikonurLaunchPower( Thing *thing, const ModuleData *moduleData );
  65. virtual void doSpecialPower( UnsignedInt commandOptions );
  66. virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
  67. protected:
  68. };
  69. #endif // __BAIKONUR_LAUNCH_POWER_H_