BattleBusSlowDeathBehavior.h 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BattleBusSlowDeathBehavior.h ///////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, June 2003
  25. // Desc: Death for the Battle Bus. Can do a fake slow death before the real one if triggered intentionally
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __BUS_SLOW_DEATH_BEHAVIOR_H_
  29. #define __BUS_SLOW_DEATH_BEHAVIOR_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/BehaviorModule.h"
  32. #include "GameLogic/Module/SlowDeathBehavior.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class FXList;
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. class BattleBusSlowDeathBehaviorModuleData : public SlowDeathBehaviorModuleData
  38. {
  39. public:
  40. BattleBusSlowDeathBehaviorModuleData( void );
  41. static void buildFieldParse( MultiIniFieldParse &p );
  42. const FXList *m_fxStartUndeath; ///< fx list executed on start of throw
  43. const ObjectCreationList *m_oclStartUndeath; ///< ocl list executed on start of throw
  44. const FXList *m_fxHitGround; ///< FXList for when we land
  45. const ObjectCreationList *m_oclHitGround; ///< OCL for when we land
  46. Real m_throwForce; ///< How hard we are thrown in to the air
  47. Real m_percentDamageToPassengers; ///< At the moment we throw up, how hard the people inside are hit
  48. UnsignedInt m_emptyHulkDestructionDelay; ///< Another reason this is a BattleBus module, and not a generic two stage death. If non-zero, time empty before we kill ourselves.
  49. };
  50. // ------------------------------------------------------------------------------------------------
  51. // ------------------------------------------------------------------------------------------------
  52. class BattleBusSlowDeathBehavior : public SlowDeathBehavior
  53. {
  54. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BattleBusSlowDeathBehavior, "BattleBusSlowDeathBehavior" )
  55. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( BattleBusSlowDeathBehavior, BattleBusSlowDeathBehaviorModuleData )
  56. public:
  57. BattleBusSlowDeathBehavior( Thing *thing, const ModuleData* moduleData );
  58. // virtual destructor prototype provided by memory pool declaration
  59. // slow death methods
  60. virtual void onDie( const DamageInfo *damageInfo );
  61. virtual void beginSlowDeath( const DamageInfo *damageInfo );
  62. virtual UpdateSleepTime update( void );
  63. protected:
  64. Bool m_isRealDeath; ///< Flag set by onDie that prevents the alternate processing caused by beginSlowDeath.
  65. Bool m_isInFirstDeath; ///< Flag that controls lifetime of alternate processing. Prevented by RealDeath flag.
  66. UnsignedInt m_groundCheckFrame; ///< Don't check for bouncing until at least here.
  67. UnsignedInt m_penaltyDeathFrame; ///< If non zero, kill us with Penalty damage at this frame
  68. };
  69. #endif // end __BUS_SLOW_DEATH_BEHAVIOR_H_