BoneFXUpdate.h 22 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BoneFXUpdate.h /////////////////////////////////////////////////////////////////////
  24. // Author: Bryan Cleveland, April 2002
  25. // Desc: Update module that will fire off FX lists at bone locations at random intervals
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __BONEFXUPDATE_H_
  29. #define __BONEFXUPDATE_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameClient/ParticleSys.h"
  32. #include "GameLogic/Module/UpdateModule.h"
  33. //#include "GameLogic/Module/DamageModule.h" -- Yikes... not necessary to include this! (KM)
  34. class DamageInfo; //Ahhhh much better!
  35. #include "GameLogic/Module/BodyModule.h"
  36. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  37. class Thing;
  38. class FXList;
  39. class ObjectCreationList;
  40. class ParticleSystemTemplate;
  41. // we can have this many effects of each type per body state
  42. // NOTE: If you change this you should update the dataFieldParse[] table in the FXDamageModuleData
  43. // to allow for the new indices into the effect arrays
  44. enum { BONE_FX_MAX_BONES = 8 };
  45. //-------------------------------------------------------------------------------------------------
  46. //-------------------------------------------------------------------------------------------------
  47. struct BoneLocInfo
  48. {
  49. AsciiString boneName; // bone name to use for effect pos
  50. };
  51. //-------------------------------------------------------------------------------------------------
  52. //-------------------------------------------------------------------------------------------------
  53. struct BaseBoneListInfo
  54. {
  55. BoneLocInfo locInfo;
  56. GameClientRandomVariable gameClientDelay;
  57. GameLogicRandomVariable gameLogicDelay;
  58. Bool onlyOnce;
  59. };
  60. //-------------------------------------------------------------------------------------------------
  61. //-------------------------------------------------------------------------------------------------
  62. struct BoneFXListInfo : public BaseBoneListInfo
  63. {
  64. const FXList *fx;
  65. };
  66. //-------------------------------------------------------------------------------------------------
  67. //-------------------------------------------------------------------------------------------------
  68. struct BoneOCLInfo : public BaseBoneListInfo
  69. {
  70. const ObjectCreationList *ocl;
  71. };
  72. //-------------------------------------------------------------------------------------------------
  73. //-------------------------------------------------------------------------------------------------
  74. struct BoneParticleSystemInfo : public BaseBoneListInfo
  75. {
  76. const ParticleSystemTemplate *particleSysTemplate;
  77. };
  78. //-------------------------------------------------------------------------------------------------
  79. //-------------------------------------------------------------------------------------------------
  80. class BoneFXUpdateModuleData : public UpdateModuleData
  81. {
  82. public:
  83. BoneFXUpdateModuleData( void );
  84. static void buildFieldParse(MultiIniFieldParse& p)
  85. {
  86. UpdateModuleData::buildFieldParse(p);
  87. static const FieldParse dataFieldParse[] =
  88. {
  89. { "DamageFXTypes", INI::parseDamageTypeFlags, NULL, offsetof( BoneFXUpdateModuleData, m_damageFXTypes ) },
  90. { "DamageOCLTypes", INI::parseDamageTypeFlags, NULL, offsetof( BoneFXUpdateModuleData, m_damageOCLTypes ) },
  91. { "DamageParticleTypes", INI::parseDamageTypeFlags, NULL, offsetof( BoneFXUpdateModuleData, m_damageParticleTypes ) },
  92. { "PristineFXList1", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 0 ] ) },
  93. { "PristineFXList2", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 1 ] ) },
  94. { "PristineFXList3", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 2 ] ) },
  95. { "PristineFXList4", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 3 ] ) },
  96. { "PristineFXList5", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 4 ] ) },
  97. { "PristineFXList6", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 5 ] ) },
  98. { "PristineFXList7", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 6 ] ) },
  99. { "PristineFXList8", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_PRISTINE ][ 7 ] ) },
  100. { "DamagedFXList1", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 0 ] ) },
  101. { "DamagedFXList2", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 1 ] ) },
  102. { "DamagedFXList3", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 2 ] ) },
  103. { "DamagedFXList4", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 3 ] ) },
  104. { "DamagedFXList5", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 4 ] ) },
  105. { "DamagedFXList6", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 5 ] ) },
  106. { "DamagedFXList7", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 6 ] ) },
  107. { "DamagedFXList8", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_DAMAGED ][ 7 ] ) },
  108. { "ReallyDamagedFXList1", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 0 ] ) },
  109. { "ReallyDamagedFXList2", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 1 ] ) },
  110. { "ReallyDamagedFXList3", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 2 ] ) },
  111. { "ReallyDamagedFXList4", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 3 ] ) },
  112. { "ReallyDamagedFXList5", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 4 ] ) },
  113. { "ReallyDamagedFXList6", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 5 ] ) },
  114. { "ReallyDamagedFXList7", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 6 ] ) },
  115. { "ReallyDamagedFXList8", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_REALLYDAMAGED ][ 7 ] ) },
  116. { "RubbleFXList1", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 0 ] ) },
  117. { "RubbleFXList2", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 1 ] ) },
  118. { "RubbleFXList3", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 2 ] ) },
  119. { "RubbleFXList4", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 3 ] ) },
  120. { "RubbleFXList5", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 4 ] ) },
  121. { "RubbleFXList6", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 5 ] ) },
  122. { "RubbleFXList7", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 6 ] ) },
  123. { "RubbleFXList8", BoneFXUpdateModuleData::parseFXList, NULL, offsetof( BoneFXUpdateModuleData, m_fxList[ BODY_RUBBLE ][ 7 ] ) },
  124. { "PristineOCL1", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 0 ] ) },
  125. { "PristineOCL2", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 1 ] ) },
  126. { "PristineOCL3", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 2 ] ) },
  127. { "PristineOCL4", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 3 ] ) },
  128. { "PristineOCL5", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 4 ] ) },
  129. { "PristineOCL6", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 5 ] ) },
  130. { "PristineOCL7", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 6 ] ) },
  131. { "PristineOCL8", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_PRISTINE ][ 7 ] ) },
  132. { "DamagedOCL1", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 0 ] ) },
  133. { "DamagedOCL2", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 1 ] ) },
  134. { "DamagedOCL3", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 2 ] ) },
  135. { "DamagedOCL4", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 3 ] ) },
  136. { "DamagedOCL5", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 4 ] ) },
  137. { "DamagedOCL6", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 5 ] ) },
  138. { "DamagedOCL7", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 6 ] ) },
  139. { "DamagedOCL8", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_DAMAGED ][ 7 ] ) },
  140. { "ReallyDamagedOCL1", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 0 ] ) },
  141. { "ReallyDamagedOCL2", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 1 ] ) },
  142. { "ReallyDamagedOCL3", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 2 ] ) },
  143. { "ReallyDamagedOCL4", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 3 ] ) },
  144. { "ReallyDamagedOCL5", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 4 ] ) },
  145. { "ReallyDamagedOCL6", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 5 ] ) },
  146. { "ReallyDamagedOCL7", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 6 ] ) },
  147. { "ReallyDamagedOCL8", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_REALLYDAMAGED ][ 7 ] ) },
  148. { "RubbleOCL1", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 0 ] ) },
  149. { "RubbleOCL2", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 1 ] ) },
  150. { "RubbleOCL3", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 2 ] ) },
  151. { "RubbleOCL4", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 3 ] ) },
  152. { "RubbleOCL5", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 4 ] ) },
  153. { "RubbleOCL6", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 5 ] ) },
  154. { "RubbleOCL7", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 6 ] ) },
  155. { "RubbleOCL8", BoneFXUpdateModuleData::parseObjectCreationList, NULL, offsetof( BoneFXUpdateModuleData, m_OCL[ BODY_RUBBLE ][ 7 ] ) },
  156. { "PristineParticleSystem1", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 0 ] ) },
  157. { "PristineParticleSystem2", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 1 ] ) },
  158. { "PristineParticleSystem3", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 2 ] ) },
  159. { "PristineParticleSystem4", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 3 ] ) },
  160. { "PristineParticleSystem5", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 4 ] ) },
  161. { "PristineParticleSystem6", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 5 ] ) },
  162. { "PristineParticleSystem7", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 6 ] ) },
  163. { "PristineParticleSystem8", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_PRISTINE ][ 7 ] ) },
  164. { "DamagedParticleSystem1", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 0 ] ) },
  165. { "DamagedParticleSystem2", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 1 ] ) },
  166. { "DamagedParticleSystem3", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 2 ] ) },
  167. { "DamagedParticleSystem4", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 3 ] ) },
  168. { "DamagedParticleSystem5", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 4 ] ) },
  169. { "DamagedParticleSystem6", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 5 ] ) },
  170. { "DamagedParticleSystem7", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 6 ] ) },
  171. { "DamagedParticleSystem8", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_DAMAGED ][ 7 ] ) },
  172. { "ReallyDamagedParticleSystem1", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 0 ] ) },
  173. { "ReallyDamagedParticleSystem2", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 1 ] ) },
  174. { "ReallyDamagedParticleSystem3", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 2 ] ) },
  175. { "ReallyDamagedParticleSystem4", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 3 ] ) },
  176. { "ReallyDamagedParticleSystem5", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 4 ] ) },
  177. { "ReallyDamagedParticleSystem6", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 5 ] ) },
  178. { "ReallyDamagedParticleSystem7", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 6 ] ) },
  179. { "ReallyDamagedParticleSystem8", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_REALLYDAMAGED ][ 7 ] ) },
  180. { "RubbleParticleSystem1", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 0 ] ) },
  181. { "RubbleParticleSystem2", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 1 ] ) },
  182. { "RubbleParticleSystem3", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 2 ] ) },
  183. { "RubbleParticleSystem4", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 3 ] ) },
  184. { "RubbleParticleSystem5", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 4 ] ) },
  185. { "RubbleParticleSystem6", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 5 ] ) },
  186. { "RubbleParticleSystem7", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 6 ] ) },
  187. { "RubbleParticleSystem8", BoneFXUpdateModuleData::parseParticleSystem, NULL, offsetof( BoneFXUpdateModuleData, m_particleSystem[ BODY_RUBBLE ][ 7 ] ) },
  188. { 0, 0, 0, 0 }
  189. };
  190. p.add(dataFieldParse);
  191. }
  192. static void parseFXList( INI *ini, void *instance, void *store, const void *userData );
  193. static void parseObjectCreationList( INI *ini, void *instance, void *store, const void *userData );
  194. static void parseParticleSystem( INI *ini, void *instance, void *store, const void *userData );
  195. DamageTypeFlags m_damageFXTypes; ///< flags used to play or not play the effects
  196. BoneFXListInfo m_fxList[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  197. DamageTypeFlags m_damageOCLTypes; ///< flags used to play or not play the effects
  198. BoneOCLInfo m_OCL[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  199. DamageTypeFlags m_damageParticleTypes; ///< flags used to play or not play the effects
  200. BoneParticleSystemInfo m_particleSystem[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  201. };
  202. //-------------------------------------------------------------------------------------------------
  203. class BoneFXUpdate : public UpdateModule
  204. {
  205. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( BoneFXUpdate, BoneFXUpdateModuleData );
  206. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BoneFXUpdate, "BoneFXUpdate" )
  207. public:
  208. BoneFXUpdate( Thing *thing, const ModuleData* moduleData );
  209. // virtual destructor prototype provided by memory pool declaration
  210. void changeBodyDamageState( BodyDamageType oldState, BodyDamageType newState);
  211. void stopAllBoneFX();
  212. virtual UpdateSleepTime update();
  213. protected:
  214. virtual void onObjectCreated();
  215. virtual void resolveBoneLocations();
  216. void doFXListAtBone(const FXList *fxList, const Coord3D *bonePosition);
  217. void doOCLAtBone(const ObjectCreationList *ocl, const Coord3D *bonePosition);
  218. void doParticleSystemAtBone(const ParticleSystemTemplate *particleSystemTemplate, const Coord3D *bonePosition);
  219. void killRunningParticleSystems();
  220. void computeNextClientFXTime(const BaseBoneListInfo *info, Int &nextFrame);
  221. void computeNextLogicFXTime(const BaseBoneListInfo *info, Int &nextFrame);
  222. void initTimes();
  223. typedef std::vector<ParticleSystemID> ParticleSystemIDVec;
  224. /// we keep a record of attached particle system so we can detach and kill them when we want to
  225. ParticleSystemIDVec m_particleSystemIDs;
  226. Int m_nextFXFrame[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  227. Int m_nextOCLFrame[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  228. Int m_nextParticleSystemFrame[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  229. Coord3D m_FXBonePositions[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  230. Coord3D m_OCLBonePositions[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  231. Coord3D m_PSBonePositions[ BODYDAMAGETYPE_COUNT ][ BONE_FX_MAX_BONES ];
  232. BodyDamageType m_curBodyState;
  233. Bool m_bonesResolved[BODYDAMAGETYPE_COUNT];
  234. Bool m_active;
  235. };
  236. #endif // end __BONEFXUPDATE_H_