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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: BridgeScaffoldBehavior.h /////////////////////////////////////////////////////////////////
- // Author: Colin Day, September 2002
- // Desc: Bridge scaffold
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __BRIDGE_SCAFFOLD_BEHAVIOR_H_
- #define __BRIDGE_SCAFFOLD_BEHAVIOR_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- enum ScaffoldTargetMotion
- {
- STM_STILL,
- STM_RISE,
- STM_BUILD_ACROSS,
- STM_TEAR_DOWN_ACROSS,
- STM_SINK,
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class BridgeScaffoldBehaviorInterface
- {
- public:
- virtual void setPositions( const Coord3D *createPos,
- const Coord3D *riseToPos,
- const Coord3D *buildPos ) = 0;
- virtual void setMotion( ScaffoldTargetMotion targetMotion ) = 0;
- virtual ScaffoldTargetMotion getCurrentMotion( void ) = 0;
- virtual void reverseMotion( void ) = 0;
- virtual void setLateralSpeed( Real lateralSpeed ) = 0;
- virtual void setVerticalSpeed( Real verticalSpeed ) = 0;
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class BridgeScaffoldBehavior : public UpdateModule,
- public BridgeScaffoldBehaviorInterface
- {
- MAKE_STANDARD_MODULE_MACRO( BridgeScaffoldBehavior );
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BridgeScaffoldBehavior, "BridgeScaffoldBehavior" )
- public:
- BridgeScaffoldBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // behavior module methods
- virtual BridgeScaffoldBehaviorInterface* getBridgeScaffoldBehaviorInterface() { return this; }
- // update methods
- virtual UpdateSleepTime update( void );
- // bridge scaffold interface methods
- virtual void setPositions( const Coord3D *createPos,
- const Coord3D *riseToPos,
- const Coord3D *buildPos );
- virtual void setMotion( ScaffoldTargetMotion targetMotion );
- virtual ScaffoldTargetMotion getCurrentMotion( void ) { return m_targetMotion; }
- virtual void reverseMotion( void );
- virtual void setLateralSpeed( Real lateralSpeed ) { m_lateralSpeed = lateralSpeed; }
- virtual void setVerticalSpeed( Real verticalSpeed ) { m_verticalSpeed = verticalSpeed; }
- // public interface acquisition
- static BridgeScaffoldBehaviorInterface *getBridgeScaffoldBehaviorInterfaceFromObject( Object *obj );
- protected:
- void doVerticalMotion( void ); ///< do rise/sink vertical motion
- void doLateralmotion( void ); ///< do lateral motion
- ScaffoldTargetMotion m_targetMotion; ///< which way our motion should be going (build up, still, tear down etc)
- Coord3D m_createPos; ///< initial position of object creation (in ground)
- Coord3D m_riseToPos; ///< position we "rise to" out of the ground
- Coord3D m_buildPos; ///< position we move to and stop at on the bridge surface
- Real m_lateralSpeed; ///< speed for lateral motions
- Real m_verticalSpeed; ///< speed for vertical motions
- Coord3D m_targetPos; ///< current target position for our motion type
- };
- #endif // end __BRIDGE_SCAFFOLD_BEHAVIOR_H_
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