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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: BridgeTowerBehavior.h ////////////////////////////////////////////////////////////////////
- // Author: Colin Day, July 2002
- // Desc: Behavior module for the towers attached to bridges that can be targeted
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __BRIDGE_TOWER_BEHAVIOR_H_
- #define __BRIDGE_TOWER_BEHAVIOR_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/DamageModule.h"
- #include "GameLogic/Module/Diemodule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class BridgeTowerBehaviorInterface
- {
- public:
- virtual void setBridge( Object *bridge ) = 0;
- virtual ObjectID getBridgeID( void ) = 0;
- virtual void setTowerType( BridgeTowerType type ) = 0;
-
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class BridgeTowerBehavior : public BehaviorModule,
- public BridgeTowerBehaviorInterface,
- public DieModuleInterface,
- public DamageModuleInterface
- {
- MAKE_STANDARD_MODULE_MACRO( BridgeTowerBehavior );
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BridgeTowerBehavior, "BridgeTowerBehavior" )
- public:
- BridgeTowerBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- static Int getInterfaceMask() { return (MODULEINTERFACE_DAMAGE) | (MODULEINTERFACE_DIE); }
- BridgeTowerBehaviorInterface* getBridgeTowerBehaviorInterface( void ) { return this; }
- virtual void setBridge( Object *bridge );
- virtual ObjectID getBridgeID( void );
- virtual void setTowerType( BridgeTowerType type );
- static BridgeTowerBehaviorInterface *getBridgeTowerBehaviorInterfaceFromObject( Object *obj );
- // Damage methods
- virtual DamageModuleInterface* getDamage() { return this; }
- virtual void onDamage( DamageInfo *damageInfo );
- virtual void onHealing( DamageInfo *damageInfo );
- virtual void onBodyDamageStateChange( const DamageInfo* damageInfo,
- BodyDamageType oldState,
- BodyDamageType newState );
- // Die methods
- virtual DieModuleInterface* getDie() { return this; }
- virtual void onDie( const DamageInfo *damageInfo );
- protected:
- ObjectID m_bridgeID; ///< the bridge we're a part of
- BridgeTowerType m_type; ///< type of tower (positioning) we are
- };
- #endif // end __BRIDGE_TOWER_DAMAGE_H_
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