BridgeTowerBehavior.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: BridgeTowerBehavior.h ////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, July 2002
  25. // Desc: Behavior module for the towers attached to bridges that can be targeted
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __BRIDGE_TOWER_BEHAVIOR_H_
  29. #define __BRIDGE_TOWER_BEHAVIOR_H_
  30. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/BehaviorModule.h"
  32. #include "GameLogic/Module/DamageModule.h"
  33. #include "GameLogic/Module/Diemodule.h"
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. // ------------------------------------------------------------------------------------------------
  36. // ------------------------------------------------------------------------------------------------
  37. class BridgeTowerBehaviorInterface
  38. {
  39. public:
  40. virtual void setBridge( Object *bridge ) = 0;
  41. virtual ObjectID getBridgeID( void ) = 0;
  42. virtual void setTowerType( BridgeTowerType type ) = 0;
  43. };
  44. // ------------------------------------------------------------------------------------------------
  45. // ------------------------------------------------------------------------------------------------
  46. class BridgeTowerBehavior : public BehaviorModule,
  47. public BridgeTowerBehaviorInterface,
  48. public DieModuleInterface,
  49. public DamageModuleInterface
  50. {
  51. MAKE_STANDARD_MODULE_MACRO( BridgeTowerBehavior );
  52. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BridgeTowerBehavior, "BridgeTowerBehavior" )
  53. public:
  54. BridgeTowerBehavior( Thing *thing, const ModuleData* moduleData );
  55. // virtual destructor prototype provided by memory pool declaration
  56. static Int getInterfaceMask() { return (MODULEINTERFACE_DAMAGE) | (MODULEINTERFACE_DIE); }
  57. BridgeTowerBehaviorInterface* getBridgeTowerBehaviorInterface( void ) { return this; }
  58. virtual void setBridge( Object *bridge );
  59. virtual ObjectID getBridgeID( void );
  60. virtual void setTowerType( BridgeTowerType type );
  61. static BridgeTowerBehaviorInterface *getBridgeTowerBehaviorInterfaceFromObject( Object *obj );
  62. // Damage methods
  63. virtual DamageModuleInterface* getDamage() { return this; }
  64. virtual void onDamage( DamageInfo *damageInfo );
  65. virtual void onHealing( DamageInfo *damageInfo );
  66. virtual void onBodyDamageStateChange( const DamageInfo* damageInfo,
  67. BodyDamageType oldState,
  68. BodyDamageType newState );
  69. // Die methods
  70. virtual DieModuleInterface* getDie() { return this; }
  71. virtual void onDie( const DamageInfo *damageInfo );
  72. protected:
  73. ObjectID m_bridgeID; ///< the bridge we're a part of
  74. BridgeTowerType m_type; ///< type of tower (positioning) we are
  75. };
  76. #endif // end __BRIDGE_TOWER_DAMAGE_H_