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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CountermeasuresBehavior.h /////////////////////////////////////////////////////////////////////////
- // Author: Kris Morness, April 2003
- // Desc: Handles countermeasure firing when under missile threat, and responsible
- // for diverting missiles to the flares.
- //------------------------------------------
- #pragma once
- #ifndef __COUNTERMEASURES_BEHAVIOR_H
- #define __COUNTERMEASURES_BEHAVIOR_H
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameClient/ParticleSys.h"
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/UpgradeModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- #include "GameLogic/Module/DamageModule.h"
- #include "Common/BitFlagsIO.h"
- class ParticleSystem;
- class ParticleSystemTemplate;
- //-------------------------------------------------------------------------------------------------
- class CountermeasuresBehaviorModuleData : public UpdateModuleData
- {
- public:
- UpgradeMuxData m_upgradeMuxData;
- AsciiString m_flareTemplateName;
- AsciiString m_flareBoneBaseName;
- Real m_evasionRate;
- UnsignedInt m_volleySize;
- Real m_volleyArcAngle;
- Real m_volleyVelocityFactor;
- UnsignedInt m_framesBetweenVolleys;
- UnsignedInt m_numberOfVolleys;
- UnsignedInt m_reloadFrames;
- UnsignedInt m_missileDecoyFrames;
- UnsignedInt m_countermeasureReactionFrames;
- Bool m_mustReloadAtAirfield;
- CountermeasuresBehaviorModuleData()
- {
- m_volleySize = 0;
- m_volleyArcAngle = 0.0f;
- m_framesBetweenVolleys = 0;
- m_numberOfVolleys = 0;
- m_reloadFrames = 0;
- m_evasionRate = 0.0f;
- m_mustReloadAtAirfield = FALSE;
- m_missileDecoyFrames = 0;
- m_volleyVelocityFactor = 1.0f;
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- static const FieldParse dataFieldParse[] =
- {
- { "FlareTemplateName", INI::parseAsciiString, NULL, offsetof( CountermeasuresBehaviorModuleData, m_flareTemplateName ) },
- { "FlareBoneBaseName", INI::parseAsciiString, NULL, offsetof( CountermeasuresBehaviorModuleData, m_flareBoneBaseName ) },
- { "VolleySize", INI::parseUnsignedInt, NULL, offsetof( CountermeasuresBehaviorModuleData, m_volleySize ) },
- { "VolleyArcAngle", INI::parseAngleReal, NULL, offsetof( CountermeasuresBehaviorModuleData, m_volleyArcAngle ) },
- { "VolleyVelocityFactor", INI::parseReal, NULL, offsetof( CountermeasuresBehaviorModuleData, m_volleyVelocityFactor ) },
- { "DelayBetweenVolleys", INI::parseDurationUnsignedInt, NULL, offsetof( CountermeasuresBehaviorModuleData, m_framesBetweenVolleys ) },
- { "NumberOfVolleys", INI::parseUnsignedInt, NULL, offsetof( CountermeasuresBehaviorModuleData, m_numberOfVolleys ) },
- { "ReloadTime", INI::parseDurationUnsignedInt, NULL, offsetof( CountermeasuresBehaviorModuleData, m_reloadFrames ) },
- { "EvasionRate", INI::parsePercentToReal, NULL, offsetof( CountermeasuresBehaviorModuleData, m_evasionRate ) },
- { "MustReloadAtAirfield", INI::parseBool, NULL, offsetof( CountermeasuresBehaviorModuleData, m_mustReloadAtAirfield ) },
- { "MissileDecoyDelay", INI::parseDurationUnsignedInt, NULL, offsetof( CountermeasuresBehaviorModuleData, m_missileDecoyFrames ) },
- { "ReactionLaunchLatency", INI::parseDurationUnsignedInt, NULL, offsetof( CountermeasuresBehaviorModuleData, m_countermeasureReactionFrames ) },
- { 0, 0, 0, 0 }
- };
- UpdateModuleData::buildFieldParse(p);
- p.add(dataFieldParse);
- p.add(UpgradeMuxData::getFieldParse(), offsetof( CountermeasuresBehaviorModuleData, m_upgradeMuxData ));
- }
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class CountermeasuresBehaviorInterface
- {
- public:
- virtual void reportMissileForCountermeasures( Object *missile ) = 0;
- virtual ObjectID calculateCountermeasureToDivertTo( const Object& victim ) = 0;
- virtual void reloadCountermeasures() = 0;
- virtual Bool isActive() const = 0;
- };
- typedef std::vector<ObjectID> CountermeasuresVec;
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class CountermeasuresBehavior : public UpdateModule, public UpgradeMux, public CountermeasuresBehaviorInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CountermeasuresBehavior, "CountermeasuresBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CountermeasuresBehavior, CountermeasuresBehaviorModuleData )
- public:
- CountermeasuresBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // module methods
- static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | MODULEINTERFACE_UPGRADE; }
- // BehaviorModule
- virtual UpgradeModuleInterface* getUpgrade() { return this; }
- virtual CountermeasuresBehaviorInterface* getCountermeasuresBehaviorInterface() { return this; }
- virtual const CountermeasuresBehaviorInterface* getCountermeasuresBehaviorInterface() const { return this; }
- // UpdateModuleInterface
- virtual UpdateSleepTime update();
- virtual DisabledMaskType getDisabledTypesToProcess() const { return MAKE_DISABLED_MASK( DISABLED_HELD ); }
- // CountermeasuresBehaviorInterface
- virtual void reportMissileForCountermeasures( Object *missile );
- virtual ObjectID calculateCountermeasureToDivertTo( const Object& victim );
- virtual void reloadCountermeasures();
- virtual Bool isActive() const;
-
- protected:
- virtual void upgradeImplementation()
- {
- setWakeFrame(getObject(), UPDATE_SLEEP_NONE);
- }
- virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const
- {
- getCountermeasuresBehaviorModuleData()->m_upgradeMuxData.getUpgradeActivationMasks(activation, conflicting);
- }
- virtual void performUpgradeFX()
- {
- getCountermeasuresBehaviorModuleData()->m_upgradeMuxData.performUpgradeFX(getObject());
- }
- virtual void processUpgradeRemoval()
- {
- // I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
- getCountermeasuresBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
- }
- virtual Bool requiresAllActivationUpgrades() const
- {
- return getCountermeasuresBehaviorModuleData()->m_upgradeMuxData.m_requiresAllTriggers;
- }
- inline Bool isUpgradeActive() const { return isAlreadyUpgraded(); }
-
- virtual Bool isSubObjectsUpgrade() { return false; }
- void launchVolley();
- private:
- CountermeasuresVec m_counterMeasures; //vector of countermeasures in the world.
- UnsignedInt m_availableCountermeasures; //number of countermeasures that can be launched to divert missiles.
- UnsignedInt m_activeCountermeasures; //number of countermeasures currently able to divert missiles.
- UnsignedInt m_divertedMissiles; //number of missiles that have been diverted to countermeasures.
- UnsignedInt m_incomingMissiles; //grand total of all missiles that were ever fired at me.
- UnsignedInt m_reactionFrame; //The frame countermeasures will be launched after initial hostile act.
- UnsignedInt m_nextVolleyFrame; //Frame the next volley is fired.
- UnsignedInt m_reloadFrame; //The frame countermeasures will be ready to use again.
- };
- #endif // __COUNTERMEASURES_BEHAVIOR_H
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