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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CreateCrateDie.h /////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, February 2002
- // Desc: A chance to create a crate on death according to certain condition checks
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _CREATE_CRATE_DIE_H_
- #define _CREATE_CRATE_DIE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/INI.h"
- #include "GameLogic/Module/DieModule.h"
- #include "Common/STLTypedefs.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class CrateTemplate;
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class CreateCrateDieModuleData : public DieModuleData
- {
- public:
- AsciiStringList m_crateNameList;
- CreateCrateDieModuleData()
- {
- // Added By Sadullah Nader
- // Initializations missing and needed
- m_crateNameList.clear();
- }
- ~CreateCrateDieModuleData()
- {
- m_crateNameList.clear();
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- DieModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "CrateData", CreateCrateDieModuleData::parseCrateData, NULL, NULL },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- static void parseCrateData( INI* ini, void *instance, void * /*store*/, const void* /*userData*/ );
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class CreateCrateDie : public DieModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CreateCrateDie, "CreateCrateDie" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CreateCrateDie, CreateCrateDieModuleData )
- public:
- CreateCrateDie( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void onDie( const DamageInfo *damageInfo );
- private:
- Bool testCreationChance( CrateTemplate const *currentCrateData );
- Bool testVeterancyLevel( CrateTemplate const *currentCrateData );
- Bool testKillerType( CrateTemplate const *currentCrateData, Object *killer );
- Bool testKillerScience( CrateTemplate const *currentCrateData, Object *killer );
- Object *createCrate( CrateTemplate const *currentCrateData );
- };
- #endif
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