CreateCrateDie.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: CreateCrateDie.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, February 2002
  25. // Desc: A chance to create a crate on death according to certain condition checks
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _CREATE_CRATE_DIE_H_
  29. #define _CREATE_CRATE_DIE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/INI.h"
  32. #include "GameLogic/Module/DieModule.h"
  33. #include "Common/STLTypedefs.h"
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. class CrateTemplate;
  36. // ------------------------------------------------------------------------------------------------
  37. // ------------------------------------------------------------------------------------------------
  38. class CreateCrateDieModuleData : public DieModuleData
  39. {
  40. public:
  41. AsciiStringList m_crateNameList;
  42. CreateCrateDieModuleData()
  43. {
  44. // Added By Sadullah Nader
  45. // Initializations missing and needed
  46. m_crateNameList.clear();
  47. }
  48. ~CreateCrateDieModuleData()
  49. {
  50. m_crateNameList.clear();
  51. }
  52. static void buildFieldParse(MultiIniFieldParse& p)
  53. {
  54. DieModuleData::buildFieldParse(p);
  55. static const FieldParse dataFieldParse[] =
  56. {
  57. { "CrateData", CreateCrateDieModuleData::parseCrateData, NULL, NULL },
  58. { 0, 0, 0, 0 }
  59. };
  60. p.add(dataFieldParse);
  61. }
  62. static void parseCrateData( INI* ini, void *instance, void * /*store*/, const void* /*userData*/ );
  63. };
  64. // ------------------------------------------------------------------------------------------------
  65. // ------------------------------------------------------------------------------------------------
  66. class CreateCrateDie : public DieModule
  67. {
  68. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CreateCrateDie, "CreateCrateDie" )
  69. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CreateCrateDie, CreateCrateDieModuleData )
  70. public:
  71. CreateCrateDie( Thing *thing, const ModuleData* moduleData );
  72. // virtual destructor prototype provided by memory pool declaration
  73. virtual void onDie( const DamageInfo *damageInfo );
  74. private:
  75. Bool testCreationChance( CrateTemplate const *currentCrateData );
  76. Bool testVeterancyLevel( CrateTemplate const *currentCrateData );
  77. Bool testKillerType( CrateTemplate const *currentCrateData, Object *killer );
  78. Bool testKillerScience( CrateTemplate const *currentCrateData, Object *killer );
  79. Object *createCrate( CrateTemplate const *currentCrateData );
  80. };
  81. #endif