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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CreateModule.h /////////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, September 2001
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __CreateModule_H_
- #define __CreateModule_H_
- #include "Common/Module.h"
- #include "GameLogic/Module/BehaviorModule.h"
- //-------------------------------------------------------------------------------------------------
- /** OBJECT CREATE MODULE base class */
- //-------------------------------------------------------------------------------------------------
- class CreateModuleInterface
- {
- public:
- virtual void onCreate() = 0; ///< This is called when you become a code Object
- virtual void onBuildComplete() = 0; ///< This is called when you are a finished game object
- virtual Bool shouldDoOnBuildComplete() const = 0;
- };
- //-------------------------------------------------------------------------------------------------
- class CreateModuleData : public BehaviorModuleData
- {
- public:
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- BehaviorModuleData::buildFieldParse(p);
- }
- };
- //-------------------------------------------------------------------------------------------------
- class CreateModule : public BehaviorModule, public CreateModuleInterface
- {
- MEMORY_POOL_GLUE_ABC( CreateModule )
- MAKE_STANDARD_MODULE_MACRO_ABC( CreateModule )
- //MAKE_STANDARD_MODULE_DATA_MACRO_ABC(CreateModule, CreateModuleData)
- public:
- CreateModule( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- static Int getInterfaceMask() { return MODULEINTERFACE_CREATE; }
- // BehaviorModule
- virtual CreateModuleInterface* getCreate() { return this; }
- virtual void onCreate() = 0; ///< This is called when you become a code Object
- virtual void onBuildComplete(){ m_needToRunOnBuildComplete = FALSE; } ///< This is called when you are a finished game object
- virtual Bool shouldDoOnBuildComplete() const { return m_needToRunOnBuildComplete; }
- private:
- Bool m_needToRunOnBuildComplete; ///< Prevent the multiple calling of onBuildComplete
- };
- #endif
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