| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DieModule.h /////////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, September 2001
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __DieModule_H_
- #define __DieModule_H_
- #include "Common/Module.h"
- #include "GameLogic/Damage.h"
- #include "GameLogic/Module/BehaviorModule.h"
- #include "Common/ObjectStatusTypes.h"
- //-------------------------------------------------------------------------------------------------
- /** OBJECT DIE MODULE base class */
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class DieModuleInterface
- {
- public:
- virtual void onDie( const DamageInfo *damageInfo ) = 0;
- };
- //-------------------------------------------------------------------------------------------------
- class DieMuxData // does NOT inherit from ModuleData.
- {
- public:
- DeathTypeFlags m_deathTypes;
- VeterancyLevelFlags m_veterancyLevels;
- ObjectStatusMaskType m_exemptStatus; ///< die module is ignored if any of these status bits are set
- ObjectStatusMaskType m_requiredStatus; ///< die module is ignored if any of these status bits are clear
- DieMuxData();
- static const FieldParse* getFieldParse();
- Bool isDieApplicable(const Object* obj, const DamageInfo *damageInfo) const;
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class DieModuleData : public BehaviorModuleData
- {
- public:
- DieMuxData m_dieMuxData;
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- BehaviorModuleData::buildFieldParse(p);
- p.add(DieMuxData::getFieldParse(), offsetof( DieModuleData, m_dieMuxData ));
- }
- inline Bool isDieApplicable(const Object* obj, const DamageInfo *damageInfo) const { return m_dieMuxData.isDieApplicable(obj, damageInfo); }
- };
- //-------------------------------------------------------------------------------------------------
- class DieModule : public BehaviorModule, public DieModuleInterface
- {
- MEMORY_POOL_GLUE_ABC( DieModule )
- MAKE_STANDARD_MODULE_MACRO_ABC( DieModule )
- MAKE_STANDARD_MODULE_DATA_MACRO_ABC(DieModule, DieModuleData)
- public:
- DieModule( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- static Int getInterfaceMask() { return MODULEINTERFACE_DIE; }
- // BehaviorModule
- virtual DieModuleInterface* getDie() { return this; }
- void onDie( const DamageInfo *damageInfo ) = 0;
- protected:
- Bool isDieApplicable(const DamageInfo *damageInfo) const { return getDieModuleData()->isDieApplicable(getObject(), damageInfo); }
-
- };
- inline DieModule::DieModule( Thing *thing, const ModuleData* moduleData ) : BehaviorModule( thing, moduleData ) { }
- inline DieModule::~DieModule() { }
- #endif
|