DynamicGeometryInfoUpdate.h 3.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: DynamicGeometryInfoUpdate.h //////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, April 2002
  25. // Desc: Update module that changes the object's GeometryInfo
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __DYNAMIC_GEOMETRY_INFO_UPDATE_H_
  29. #define __DYNAMIC_GEOMETRY_INFO_UPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/Geometry.h"
  32. #include "GameLogic/Module/UpdateModule.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class DynamicGeometryInfoUpdateModuleData : public ModuleData
  35. {
  36. public:
  37. UnsignedInt m_initialDelay;
  38. Real m_initialHeight;
  39. Real m_initialMajorRadius;
  40. Real m_initialMinorRadius;
  41. Real m_finalHeight;
  42. Real m_finalMajorRadius;
  43. Real m_finalMinorRadius;
  44. UnsignedInt m_transitionTime;
  45. Bool m_reverseAtTransitionTime; ///< reverse directions once transition time is reached
  46. // I will go from initial to final in transitionTime frames, smoothly.
  47. // I won't change type until that is actually needed as a task.
  48. DynamicGeometryInfoUpdateModuleData();
  49. static void buildFieldParse(MultiIniFieldParse& p);
  50. private:
  51. };
  52. //-------------------------------------------------------------------------------------------------
  53. /** The default update module */
  54. //-------------------------------------------------------------------------------------------------
  55. class DynamicGeometryInfoUpdate : public UpdateModule
  56. {
  57. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DynamicGeometryInfoUpdate, "DynamicGeometryInfoUpdate" )
  58. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DynamicGeometryInfoUpdate, DynamicGeometryInfoUpdateModuleData );
  59. public:
  60. DynamicGeometryInfoUpdate( Thing *thing, const ModuleData* moduleData );
  61. // virtual destructor prototype provided by memory pool declaration
  62. virtual UpdateSleepTime update();
  63. protected:
  64. UnsignedInt m_startingDelayCountdown;
  65. UnsignedInt m_timeActive;
  66. Bool m_started;
  67. Bool m_finished;
  68. Bool m_reverseAtTransitionTime; ///< do a reverse at transition time
  69. enum DynamicGeometryDirection { FORWARD = 1, BACKWARD = -1 };
  70. DynamicGeometryDirection m_direction; ///< direction we're growing/shrinking
  71. Bool m_switchedDirections; ///< TRUE once we've switched directions
  72. Real m_initialHeight;
  73. Real m_initialMajorRadius;
  74. Real m_initialMinorRadius;
  75. Real m_finalHeight;
  76. Real m_finalMajorRadius;
  77. Real m_finalMinorRadius;
  78. };
  79. #endif