| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: DynamicGeometryInfoUpdate.h //////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, April 2002
- // Desc: Update module that changes the object's GeometryInfo
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __DYNAMIC_GEOMETRY_INFO_UPDATE_H_
- #define __DYNAMIC_GEOMETRY_INFO_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Geometry.h"
- #include "GameLogic/Module/UpdateModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class DynamicGeometryInfoUpdateModuleData : public ModuleData
- {
- public:
- UnsignedInt m_initialDelay;
- Real m_initialHeight;
- Real m_initialMajorRadius;
- Real m_initialMinorRadius;
- Real m_finalHeight;
- Real m_finalMajorRadius;
- Real m_finalMinorRadius;
- UnsignedInt m_transitionTime;
- Bool m_reverseAtTransitionTime; ///< reverse directions once transition time is reached
- // I will go from initial to final in transitionTime frames, smoothly.
- // I won't change type until that is actually needed as a task.
- DynamicGeometryInfoUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- //-------------------------------------------------------------------------------------------------
- /** The default update module */
- //-------------------------------------------------------------------------------------------------
- class DynamicGeometryInfoUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DynamicGeometryInfoUpdate, "DynamicGeometryInfoUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DynamicGeometryInfoUpdate, DynamicGeometryInfoUpdateModuleData );
- public:
- DynamicGeometryInfoUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update();
- protected:
- UnsignedInt m_startingDelayCountdown;
- UnsignedInt m_timeActive;
- Bool m_started;
- Bool m_finished;
- Bool m_reverseAtTransitionTime; ///< do a reverse at transition time
- enum DynamicGeometryDirection { FORWARD = 1, BACKWARD = -1 };
- DynamicGeometryDirection m_direction; ///< direction we're growing/shrinking
- Bool m_switchedDirections; ///< TRUE once we've switched directions
- Real m_initialHeight;
- Real m_initialMajorRadius;
- Real m_initialMinorRadius;
- Real m_finalHeight;
- Real m_finalMajorRadius;
- Real m_finalMinorRadius;
- };
- #endif
|