EjectPilotDie.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: EjectPilotDie.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, April 2002
  25. // Desc: Create object at current object's death
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _EjectPilotDie_H_
  29. #define _EjectPilotDie_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/DieModule.h"
  32. #include "Common/INI.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class Thing;
  35. class ObjectCreationList;
  36. //-------------------------------------------------------------------------------------------------
  37. class EjectPilotDieModuleData : public DieModuleData
  38. {
  39. public:
  40. const ObjectCreationList* m_oclInAir;
  41. const ObjectCreationList* m_oclOnGround;
  42. UnsignedInt m_invulnerableTime;
  43. EjectPilotDieModuleData();
  44. static void buildFieldParse(MultiIniFieldParse& p);
  45. };
  46. //-------------------------------------------------------------------------------------------------
  47. /** When this object dies, create another object in its place */
  48. //-------------------------------------------------------------------------------------------------
  49. class EjectPilotDie : public DieModule
  50. {
  51. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( EjectPilotDie, "EjectPilotDie" )
  52. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( EjectPilotDie, EjectPilotDieModuleData );
  53. public:
  54. EjectPilotDie( Thing *thing, const ModuleData* moduleData );
  55. // virtual destructor prototype provided by memory pool declaration
  56. static void ejectPilot(const ObjectCreationList* ocl, const Object* dyingObject, const Object* damageDealer);
  57. virtual void onDie( const DamageInfo *damageInfo );
  58. virtual DieModuleInterface* getEjectPilotDieInterface( void ) {return this; }
  59. };
  60. #endif // _EjectPilotDie_H_