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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: EnemyNearUpdate.h /////////////////////////////////////////////////////////////////////////////
- // Author: Matthew D. Campbell, April 2002
- // Desc: Reacts when an enemy is within range
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __EnemyNearUpdate_H_
- #define __EnemyNearUpdate_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- #include "Common/KindOf.h"
- //-------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class EnemyNearUpdateModuleData : public UpdateModuleData
- {
- public:
- UnsignedInt m_enemyScanDelayTime;
- EnemyNearUpdateModuleData()
- {
- m_enemyScanDelayTime = LOGICFRAMES_PER_SECOND;
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- UpdateModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "ScanDelayTime", INI::parseDurationUnsignedInt, NULL, offsetof( EnemyNearUpdateModuleData, m_enemyScanDelayTime ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- /** EnemyNear update */
- //-------------------------------------------------------------------------------------------------
- class EnemyNearUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( EnemyNearUpdate, "EnemyNearUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( EnemyNearUpdate, EnemyNearUpdateModuleData )
- public:
- EnemyNearUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update();
- protected:
- UnsignedInt m_enemyScanDelay;
- Bool m_enemyNear;
- void checkForEnemies( void );
- };
- #endif // end __EnemyNearUpdate_H_
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