EnemyNearUpdate.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: EnemyNearUpdate.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Matthew D. Campbell, April 2002
  25. // Desc: Reacts when an enemy is within range
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __EnemyNearUpdate_H_
  29. #define __EnemyNearUpdate_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. #include "Common/KindOf.h"
  33. //-------------------------------------------------------------------------------------------------
  34. // ------------------------------------------------------------------------------------------------
  35. class EnemyNearUpdateModuleData : public UpdateModuleData
  36. {
  37. public:
  38. UnsignedInt m_enemyScanDelayTime;
  39. EnemyNearUpdateModuleData()
  40. {
  41. m_enemyScanDelayTime = LOGICFRAMES_PER_SECOND;
  42. }
  43. static void buildFieldParse(MultiIniFieldParse& p)
  44. {
  45. UpdateModuleData::buildFieldParse(p);
  46. static const FieldParse dataFieldParse[] =
  47. {
  48. { "ScanDelayTime", INI::parseDurationUnsignedInt, NULL, offsetof( EnemyNearUpdateModuleData, m_enemyScanDelayTime ) },
  49. { 0, 0, 0, 0 }
  50. };
  51. p.add(dataFieldParse);
  52. }
  53. };
  54. //-------------------------------------------------------------------------------------------------
  55. /** EnemyNear update */
  56. //-------------------------------------------------------------------------------------------------
  57. class EnemyNearUpdate : public UpdateModule
  58. {
  59. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( EnemyNearUpdate, "EnemyNearUpdate" )
  60. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( EnemyNearUpdate, EnemyNearUpdateModuleData )
  61. public:
  62. EnemyNearUpdate( Thing *thing, const ModuleData* moduleData );
  63. // virtual destructor prototype provided by memory pool declaration
  64. virtual UpdateSleepTime update();
  65. protected:
  66. UnsignedInt m_enemyScanDelay;
  67. Bool m_enemyNear;
  68. void checkForEnemies( void );
  69. };
  70. #endif // end __EnemyNearUpdate_H_