FireSpreadUpdate.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: FireSpreadUpdate.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, April 2002
  25. // Desc: Update looks for ::Aflame and explicitly ignites someone nearby if set
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __FIRE_SPREAD_UPDATE_H_
  29. #define __FIRE_SPREAD_UPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. class ObjectCreationList;
  33. //-------------------------------------------------------------------------------------------------
  34. class FireSpreadUpdateModuleData : public UpdateModuleData
  35. {
  36. public:
  37. const ObjectCreationList *m_oclEmbers;
  38. UnsignedInt m_minSpreadTryDelayData;
  39. UnsignedInt m_maxSpreadTryDelayData;
  40. Real m_spreadTryRange;
  41. FireSpreadUpdateModuleData();
  42. static void buildFieldParse(MultiIniFieldParse& p);
  43. private:
  44. };
  45. //-------------------------------------------------------------------------------------------------
  46. //-------------------------------------------------------------------------------------------------
  47. class FireSpreadUpdate : public UpdateModule
  48. {
  49. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FireSpreadUpdate, "FireSpreadUpdate" )
  50. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FireSpreadUpdate, FireSpreadUpdateModuleData )
  51. public:
  52. FireSpreadUpdate( Thing *thing, const ModuleData* moduleData );
  53. // virtual destructor prototype provided by memory pool declaration
  54. virtual UpdateSleepTime update();
  55. void startFireSpreading();
  56. protected:
  57. UnsignedInt calcNextSpreadDelay();
  58. };
  59. #endif