| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FireWeaponCollide.h ///////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood April 2002
- // Desc: Shoot something that collides with me every frame with my weapon
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __FireWeaponCollide_H_
- #define __FireWeaponCollide_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/CollideModule.h"
- #include "GameLogic/Weapon.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Object;
- //-------------------------------------------------------------------------------------------------
- class FireWeaponCollideModuleData : public CollideModuleData
- {
- public:
- const WeaponTemplate* m_collideWeaponTemplate;
- ObjectStatusMaskType m_requiredStatus;
- ObjectStatusMaskType m_forbiddenStatus;
- Bool m_fireOnce;
- FireWeaponCollideModuleData()
- {
- m_collideWeaponTemplate = NULL;
- m_fireOnce = FALSE;
- }
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class FireWeaponCollide : public CollideModule
- {
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FireWeaponCollide, FireWeaponCollideModuleData );
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FireWeaponCollide, "FireWeaponCollide" )
- public:
- FireWeaponCollide( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- protected:
- virtual void onCollide( Object *other, const Coord3D *loc, const Coord3D *normal );
- virtual Bool shouldFireWeapon();
- private:
- Weapon* m_collideWeapon;
- Bool m_everFired;
- };
- #endif
|