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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FireWeaponUpdate.h /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, August 2002
- // Desc: Update fires a weapon at its own feet as quickly as the weapon allows
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __FIRE_WEAPON_UPDATE_H_
- #define __FIRE_WEAPON_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- #include "GameLogic/Weapon.h"
- //-------------------------------------------------------------------------------------------------
- class FireWeaponUpdateModuleData : public UpdateModuleData
- {
- public:
- const WeaponTemplate* m_weaponTemplate;
- UnsignedInt m_initialDelayFrames;
- UnsignedInt m_exclusiveWeaponDelay; ///< If non-zero, any other weapon having fired this recently will keep us from doing anything
-
- FireWeaponUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class FireWeaponUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FireWeaponUpdate, "FireWeaponUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FireWeaponUpdate, FireWeaponUpdateModuleData )
- public:
- FireWeaponUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update();
- protected:
- Bool isOkayToFire();
-
- Weapon* m_weapon;
- UnsignedInt m_initialDelayFrame;
- };
- #endif
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