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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FireWeaponWhenDamagedBehavior.h /////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, June 2002
- // Desc: Update that will count down a lifetime and destroy object when it reaches zero
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __FireWeaponWhenDamagedBehavior_H_
- #define __FireWeaponWhenDamagedBehavior_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/UpgradeModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- #include "GameLogic/Module/DamageModule.h"
- #include "GameLogic/Weapon.h"
- //-------------------------------------------------------------------------------------------------
- class FireWeaponWhenDamagedBehaviorModuleData : public UpdateModuleData
- {
- public:
- UpgradeMuxData m_upgradeMuxData;
- Bool m_initiallyActive;
- DamageTypeFlags m_damageTypes;
- Real m_damageAmount;
- const WeaponTemplate* m_reactionWeaponPristine;///< fire these weapons only when damage is received
- const WeaponTemplate* m_reactionWeaponDamaged;
- const WeaponTemplate* m_reactionWeaponReallyDamaged;
- const WeaponTemplate* m_reactionWeaponRubble;
- const WeaponTemplate* m_continuousWeaponPristine;///< fire these weapons continuously, versus just onDamage
- const WeaponTemplate* m_continuousWeaponDamaged;
- const WeaponTemplate* m_continuousWeaponReallyDamaged;
- const WeaponTemplate* m_continuousWeaponRubble;
- FireWeaponWhenDamagedBehaviorModuleData()
- {
- m_initiallyActive = false;
- m_reactionWeaponPristine = NULL;
- m_reactionWeaponDamaged = NULL;
- m_reactionWeaponReallyDamaged = NULL;
- m_reactionWeaponRubble = NULL;
- m_continuousWeaponPristine = NULL;
- m_continuousWeaponDamaged = NULL;
- m_continuousWeaponReallyDamaged = NULL;
- m_continuousWeaponRubble = NULL;
- m_damageTypes = DAMAGE_TYPE_FLAGS_ALL;
- m_damageAmount = 0;
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- static const FieldParse dataFieldParse[] =
- {
- { "StartsActive", INI::parseBool, NULL, offsetof( FireWeaponWhenDamagedBehaviorModuleData, m_initiallyActive ) },
- { "ReactionWeaponPristine", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_reactionWeaponPristine) },
- { "ReactionWeaponDamaged", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_reactionWeaponDamaged) },
- { "ReactionWeaponReallyDamaged", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_reactionWeaponReallyDamaged) },
- { "ReactionWeaponRubble", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_reactionWeaponRubble) },
- { "ContinuousWeaponPristine", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_continuousWeaponPristine) },
- { "ContinuousWeaponDamaged", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_continuousWeaponDamaged) },
- { "ContinuousWeaponReallyDamaged", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData,m_continuousWeaponReallyDamaged) },
- { "ContinuousWeaponRubble", INI::parseWeaponTemplate, NULL, offsetof(FireWeaponWhenDamagedBehaviorModuleData, m_continuousWeaponRubble) },
- { "DamageTypes", INI::parseDamageTypeFlags, NULL, offsetof( FireWeaponWhenDamagedBehaviorModuleData, m_damageTypes ) },
- { "DamageAmount", INI::parseReal, NULL, offsetof( FireWeaponWhenDamagedBehaviorModuleData, m_damageAmount ) },
- { 0, 0, 0, 0 }
- };
- UpdateModuleData::buildFieldParse(p);
- p.add(dataFieldParse);
- p.add(UpgradeMuxData::getFieldParse(), offsetof( FireWeaponWhenDamagedBehaviorModuleData, m_upgradeMuxData ));
- }
- private:
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class FireWeaponWhenDamagedBehavior : public UpdateModule,
- public UpgradeMux,
- public DamageModuleInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FireWeaponWhenDamagedBehavior, "FireWeaponWhenDamagedBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FireWeaponWhenDamagedBehavior, FireWeaponWhenDamagedBehaviorModuleData )
- public:
- FireWeaponWhenDamagedBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // module methids
- static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | (MODULEINTERFACE_UPGRADE) | (MODULEINTERFACE_DAMAGE); }
- // BehaviorModule
- virtual UpgradeModuleInterface* getUpgrade() { return this; }
- virtual DamageModuleInterface* getDamage() { return this; }
- // DamageModuleInterface
- virtual void onDamage( DamageInfo *damageInfo );
- virtual void onHealing( DamageInfo *damageInfo ) { }
- virtual void onBodyDamageStateChange(const DamageInfo* damageInfo, BodyDamageType oldState, BodyDamageType newState) { }
- // UpdateModuleInterface
- virtual UpdateSleepTime update();
- protected:
- virtual void upgradeImplementation()
- {
- setWakeFrame(getObject(), UPDATE_SLEEP_NONE);
- }
- virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const
- {
- getFireWeaponWhenDamagedBehaviorModuleData()->m_upgradeMuxData.getUpgradeActivationMasks(activation, conflicting);
- }
- virtual void performUpgradeFX()
- {
- getFireWeaponWhenDamagedBehaviorModuleData()->m_upgradeMuxData.performUpgradeFX(getObject());
- }
- virtual void processUpgradeRemoval()
- {
- // I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
- getFireWeaponWhenDamagedBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
- }
- virtual Bool requiresAllActivationUpgrades() const
- {
- return getFireWeaponWhenDamagedBehaviorModuleData()->m_upgradeMuxData.m_requiresAllTriggers;
- }
- inline Bool isUpgradeActive() const { return isAlreadyUpgraded(); }
-
- virtual Bool isSubObjectsUpgrade() { return false; }
- private:
- Weapon *m_reactionWeaponPristine;
- Weapon *m_reactionWeaponDamaged;
- Weapon *m_reactionWeaponReallyDamaged;
- Weapon *m_reactionWeaponRubble;
- Weapon *m_continuousWeaponPristine;
- Weapon *m_continuousWeaponDamaged;
- Weapon *m_continuousWeaponReallyDamaged;
- Weapon *m_continuousWeaponRubble;
- };
- #endif // __FireWeaponWhenDamagedBehavior_H_
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