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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FireWeaponWhenDeadBehavior.h /////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, December 2001
- // Desc: Update that will count down a lifetime and destroy object when it reaches zero
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __FireWeaponWhenDeadBehavior_H_
- #define __FireWeaponWhenDeadBehavior_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/DieModule.h"
- #include "GameLogic/Module/UpgradeModule.h"
- //-------------------------------------------------------------------------------------------------
- class FireWeaponWhenDeadBehaviorModuleData : public BehaviorModuleData
- {
- public:
- UpgradeMuxData m_upgradeMuxData;
- Bool m_initiallyActive;
- DieMuxData m_dieMuxData;
- const WeaponTemplate* m_deathWeapon; ///< fire this weapon when we are damaged
- FireWeaponWhenDeadBehaviorModuleData()
- {
- m_initiallyActive = false;
- m_deathWeapon = NULL;
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- static const FieldParse dataFieldParse[] =
- {
- { "StartsActive", INI::parseBool, NULL, offsetof( FireWeaponWhenDeadBehaviorModuleData, m_initiallyActive ) },
- { "DeathWeapon", INI::parseWeaponTemplate, NULL, offsetof( FireWeaponWhenDeadBehaviorModuleData, m_deathWeapon ) },
- { 0, 0, 0, 0 }
- };
- BehaviorModuleData::buildFieldParse(p);
- p.add(dataFieldParse);
- p.add(UpgradeMuxData::getFieldParse(), offsetof( FireWeaponWhenDeadBehaviorModuleData, m_upgradeMuxData ));
- p.add(DieMuxData::getFieldParse(), offsetof( FireWeaponWhenDeadBehaviorModuleData, m_dieMuxData ));
- }
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class FireWeaponWhenDeadBehavior : public BehaviorModule,
- public UpgradeMux,
- public DieModuleInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FireWeaponWhenDeadBehavior, "FireWeaponWhenDeadBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FireWeaponWhenDeadBehavior, FireWeaponWhenDeadBehaviorModuleData )
- public:
- FireWeaponWhenDeadBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // module methods
- static Int getInterfaceMask() { return BehaviorModule::getInterfaceMask() | (MODULEINTERFACE_UPGRADE) | (MODULEINTERFACE_DIE); }
- // BehaviorModule
- virtual UpgradeModuleInterface* getUpgrade() { return this; }
- virtual DieModuleInterface* getDie() { return this; }
- // DamageModuleInterface
- virtual void onDie( const DamageInfo *damageInfo );
- protected:
- virtual void upgradeImplementation()
- {
- // nothing!
- }
- virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const
- {
- getFireWeaponWhenDeadBehaviorModuleData()->m_upgradeMuxData.getUpgradeActivationMasks(activation, conflicting);
- }
- virtual void performUpgradeFX()
- {
- getFireWeaponWhenDeadBehaviorModuleData()->m_upgradeMuxData.performUpgradeFX(getObject());
- }
- virtual void processUpgradeRemoval()
- {
- // I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
- getFireWeaponWhenDeadBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
- }
- virtual Bool requiresAllActivationUpgrades() const
- {
- return getFireWeaponWhenDeadBehaviorModuleData()->m_upgradeMuxData.m_requiresAllTriggers;
- }
- inline Bool isUpgradeActive() const { return isAlreadyUpgraded(); }
-
- virtual Bool isSubObjectsUpgrade() { return false; }
- };
- #endif // __FireWeaponWhenDeadBehavior_H_
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