FloatUpdate.h 2.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: FloatUpdate.h ////////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, May 2002
  25. // Desc: Floting on water update
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __FLOATUPDATE_H_
  29. #define __FLOATUPDATE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. struct FieldParse;
  34. //-------------------------------------------------------------------------------------------------
  35. class FloatUpdateModuleData: public UpdateModuleData
  36. {
  37. public:
  38. FloatUpdateModuleData( void );
  39. static void buildFieldParse(MultiIniFieldParse& p);
  40. Bool m_enabled; ///< enabled
  41. };
  42. //-------------------------------------------------------------------------------------------------
  43. class FloatUpdate : public UpdateModule
  44. {
  45. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( FloatUpdate, "FloatUpdate" )
  46. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( FloatUpdate, FloatUpdateModuleData )
  47. public:
  48. FloatUpdate( Thing *thing, const ModuleData* moduleData );
  49. // virtual destructor prototype provided by memory pool declaration
  50. void setEnabled( Bool enabled ) { m_enabled = enabled; } ///< enable/disable floating
  51. virtual UpdateSleepTime update(); ///< Deciding whether or not to make new guys
  52. protected:
  53. Bool m_enabled; ///< enabled
  54. };
  55. #endif // end __FLOATUPDATE_H_