GrantScienceUpgrade.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: GrantScienceUpgrade.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Los Angeles
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2003 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // Created: August 2, 2003
  34. //
  35. // Filename: GrantScienceUpgrade.cpp
  36. //
  37. // Author: Kris Morness
  38. //
  39. // Purpose: Grants specified science once requirements met (typically an upgrade).
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #pragma once
  44. #ifndef __GRANT_SCIENCE_UPGRADE_H
  45. #define __GRANT_SCIENCE_UPGRADE_H
  46. #include "GameLogic/Module/UpgradeModule.h"
  47. //-----------------------------------------------------------------------------
  48. class GrantScienceUpgradeModuleData : public UpgradeModuleData
  49. {
  50. public:
  51. AsciiString m_grantScienceName;
  52. GrantScienceUpgradeModuleData(){}
  53. static void buildFieldParse(MultiIniFieldParse& p);
  54. };
  55. //-----------------------------------------------------------------------------
  56. class GrantScienceUpgrade : public UpgradeModule
  57. {
  58. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( GrantScienceUpgrade, "GrantScienceUpgrade" )
  59. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( GrantScienceUpgrade, GrantScienceUpgradeModuleData );
  60. public:
  61. GrantScienceUpgrade( Thing *thing, const ModuleData* moduleData );
  62. // virtual destructor prototype defined by MemoryPoolObject
  63. protected:
  64. virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
  65. virtual Bool isSubObjectsUpgrade() { return false; }
  66. private:
  67. ScienceType m_scienceType;
  68. };
  69. #endif // _COMMAND_SET_UPGRADE_H