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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GrantStealthBehavior.h /////////////////////////////////////////////////////////////////////////
- // Author: Mark Lorenzen, June 2003
- // Desc: Update that grants permanent stealth to those whose stealth is permanently grantable
- //------------------------------------------
- #pragma once
- #ifndef __GrantStealthBehavior_H_
- #define __GrantStealthBehavior_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameClient/ParticleSys.h"
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/UpgradeModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- #include "GameLogic/Module/DamageModule.h"
- #include "Common/BitFlagsIO.h"
- class ParticleSystem;
- class ParticleSystemTemplate;
- //-------------------------------------------------------------------------------------------------
- class GrantStealthBehaviorModuleData : public UpdateModuleData
- {
- public:
- Bool m_initiallyActive;
- Bool m_singleBurst;
- Int m_healingAmount;
- Real m_startRadius;
- Real m_finalRadius;
- Real m_radiusGrowRate;
- KindOfMaskType m_kindOf; //Only these types can heal -- defaults to everything.
- const ParticleSystemTemplate* m_radiusParticleSystemTmpl; //Optional particle system meant to apply to entire effect for entire duration.
- GrantStealthBehaviorModuleData()
- {
- m_finalRadius = 200.0f;
- m_startRadius = 0.0f;
- m_radiusGrowRate = 10.0f;
- m_radiusParticleSystemTmpl = NULL;
- SET_ALL_KINDOFMASK_BITS( m_kindOf );
- }
- static void buildFieldParse( MultiIniFieldParse& p )
- {
- UpdateModuleData::buildFieldParse( p );
-
- static const FieldParse dataFieldParse[] =
- {
- { "StartRadius", INI::parseReal, NULL, offsetof( GrantStealthBehaviorModuleData, m_startRadius ) },
- { "FinalRadius", INI::parseReal, NULL, offsetof( GrantStealthBehaviorModuleData, m_finalRadius ) },
- { "RadiusGrowRate", INI::parseReal, NULL, offsetof( GrantStealthBehaviorModuleData, m_radiusGrowRate ) },
- { "KindOf", KindOfMaskType::parseFromINI, NULL, offsetof( GrantStealthBehaviorModuleData, m_kindOf ) },
- { "RadiusParticleSystemName", INI::parseParticleSystemTemplate, NULL, offsetof( GrantStealthBehaviorModuleData, m_radiusParticleSystemTmpl ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class GrantStealthBehavior : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( GrantStealthBehavior, "GrantStealthBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( GrantStealthBehavior, GrantStealthBehaviorModuleData )
- public:
- GrantStealthBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update();
- private:
- void grantStealthToObject( Object *obj );
- ParticleSystemID m_radiusParticleSystemID;
- Real m_currentScanRadius;
- };
- #endif // __GrantStealthBehavior_H_
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