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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // FILE: HijackerUpdate.h /////////////////////////////////////////////////////////////////////////
- // Author: Mark Lorenzen, July 2002
- // Desc: Allows hijacker to keep with his hijacked vehicle (though hidden) until it dies, then
- // to become a hijacker once more
- //
- /////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
-
- #ifndef __HIJACKER_UPDATE_H
- #define __HIJACKER_UPDATE_H
- #include "GameLogic/Module/UpdateModule.h"
- //-------------------------------------------------------------------------------------------------
- class HijackerUpdateModuleData : public UpdateModuleData
- {
- public:
- AsciiString m_attachToBone;
- AsciiString m_parachuteName;
- //StickBombUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- UpdateModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "AttachToTargetBone", INI::parseAsciiString, NULL, offsetof( HijackerUpdateModuleData, m_attachToBone ) },
- { "ParachuteName", INI::parseAsciiString, NULL, offsetof( HijackerUpdateModuleData, m_parachuteName ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- class HijackerUpdate : public UpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( HijackerUpdate, "HijackerUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( HijackerUpdate, HijackerUpdateModuleData )
- public:
- HijackerUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual UpdateSleepTime update(); ///< called once per frame
- void setTargetObject( const Object *object );
- Object* getTargetObject() const;
- void setUpdate(Bool u ) {m_update = u;}
- void setIsInVehicle(Bool i ) {m_isInVehicle = i;}
- private:
- ObjectID m_targetID;
- Coord3D m_ejectPos;
- Bool m_update;
- Bool m_isInVehicle;
- Bool m_wasTargetAirborne;
- // DieModuleInterface *m_ejectPilotDMI; // point to ejectpilotdiemodule
- // of target vehicle if it has one
- };
- #endif // __HIJACKER_UPDATE_H
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