KeepObjectDie.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: KeepObjectDie.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, November 2002
  25. // Desc: Die module for things that want to leave rubble in the world and don't have other die
  26. // modules. This fixes civilian buildings that don't have garrison contains. Garrison
  27. // contains have a die module built in, so these buildings need something. Without it
  28. // they default to the destroydie module which outright removes the object.
  29. ///////////////////////////////////////////////////////////////////////////////////////////////////
  30. #pragma once
  31. #ifndef __KEEP_OBJECT_DIE_H_
  32. #define __KEEP_OBJECT_DIE_H_
  33. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  34. #include "GameLogic/Module/DieModule.h"
  35. #include "Common/INI.h"
  36. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  37. class Thing;
  38. class KeepObjectDie : public DieModule
  39. {
  40. MAKE_STANDARD_MODULE_MACRO( KeepObjectDie );
  41. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( KeepObjectDie, "KeepObjectDie" )
  42. public:
  43. KeepObjectDie( Thing *thing, const ModuleData* moduleData );
  44. // virtual destructor prototype provided by memory pool declaration
  45. virtual void onDie( const DamageInfo *damageInfo );
  46. };
  47. #endif // __KEEP_OBJECT_DIE_H_