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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ModelConditionUpgrade.h /////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, July 2003
- // Desc: UpgradeModule that sets a modelcondition flag
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _MODEL_CONDITION_UPGRADE_H
- #define _MODEL_CONDITION_UPGRADE_H
- #include "GameLogic/Module/UpgradeModule.h"
- enum ModelConditionFlagType;
- //-----------------------------------------------------------------------------
- class ModelConditionUpgradeModuleData : public UpgradeModuleData
- {
- public:
- ModelConditionFlagType m_conditionFlag;
- ModelConditionUpgradeModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-----------------------------------------------------------------------------
- class ModelConditionUpgrade : public UpgradeModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ModelConditionUpgrade, "ModelConditionUpgrade" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ModelConditionUpgrade, ModelConditionUpgradeModuleData );
- public:
- ModelConditionUpgrade( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- protected:
- virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
- virtual Bool isSubObjectsUpgrade() { return false; }
- };
- #endif // _MODEL_CONDITION_UPGRADE_H
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