ModelConditionUpgrade.h 2.4 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ModelConditionUpgrade.h /////////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, July 2003
  25. // Desc: UpgradeModule that sets a modelcondition flag
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef _MODEL_CONDITION_UPGRADE_H
  29. #define _MODEL_CONDITION_UPGRADE_H
  30. #include "GameLogic/Module/UpgradeModule.h"
  31. enum ModelConditionFlagType;
  32. //-----------------------------------------------------------------------------
  33. class ModelConditionUpgradeModuleData : public UpgradeModuleData
  34. {
  35. public:
  36. ModelConditionFlagType m_conditionFlag;
  37. ModelConditionUpgradeModuleData();
  38. static void buildFieldParse(MultiIniFieldParse& p);
  39. };
  40. //-----------------------------------------------------------------------------
  41. class ModelConditionUpgrade : public UpgradeModule
  42. {
  43. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ModelConditionUpgrade, "ModelConditionUpgrade" )
  44. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ModelConditionUpgrade, ModelConditionUpgradeModuleData );
  45. public:
  46. ModelConditionUpgrade( Thing *thing, const ModuleData* moduleData );
  47. // virtual destructor prototype defined by MemoryPoolObject
  48. protected:
  49. virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
  50. virtual Bool isSubObjectsUpgrade() { return false; }
  51. };
  52. #endif // _MODEL_CONDITION_UPGRADE_H