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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: NeutronBlastBehavior.h /////////////////////////////////////////////////////////////////////////
- // Author: Daniel Teh, July 2003
- // Desc: Create a neutron blast behavior that wipes out infantry, no matter where they hide
- //------------------------------------------
- #pragma once
- #ifndef __NeutronBlastBehavior_H_
- #define __NeutronBlastBehavior_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/DieModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- //-------------------------------------------------------------------------------------------------
- class NeutronBlastBehaviorModuleData : public UpdateModuleData
- {
- public:
- Real m_blastRadius;
- Bool m_isAffectAirborne;
- Bool m_affectAllies;
- NeutronBlastBehaviorModuleData()
- {
- m_blastRadius = 10.0f;
- m_isAffectAirborne = TRUE;
- m_affectAllies = TRUE;
- }
- static void buildFieldParse( MultiIniFieldParse& p )
- {
- UpdateModuleData::buildFieldParse( p );
-
- static const FieldParse dataFieldParse[] =
- {
- { "BlastRadius", INI::parseReal, NULL, offsetof( NeutronBlastBehaviorModuleData, m_blastRadius ) },
- { "AffectAirborne", INI::parseBool, NULL, offsetof( NeutronBlastBehaviorModuleData, m_isAffectAirborne ) },
- { "AffectAllies", INI::parseBool, NULL, offsetof( NeutronBlastBehaviorModuleData, m_affectAllies ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class NeutronBlastBehavior : public UpdateModule,
- public DieModuleInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( NeutronBlastBehavior, "NeutronBlastBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( NeutronBlastBehavior, NeutronBlastBehaviorModuleData )
- public:
- NeutronBlastBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | MODULEINTERFACE_DIE; }
- virtual DieModuleInterface* getDie() { return this; }
-
- virtual UpdateSleepTime update();
- virtual void onDie( const DamageInfo *damageInfo );
- private:
- void neutronBlastToObject( Object *obj );
- };
- #endif // __NeutronBlastBehavior_H_
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