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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: OCLSpecialPower.h ////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, April 2002
- // Desc: Special powers that are driven by object creation lists
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __OCLSPECIALPOWER_H_
- #define __OCLSPECIALPOWER_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/SpecialPowerModule.h"
- #include "Common/Science.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class ObjectCreationList;
- enum OCLCreateLocType
- {
- CREATE_AT_EDGE_NEAR_SOURCE,
- CREATE_AT_EDGE_NEAR_TARGET,
- CREATE_AT_LOCATION,
- USE_OWNER_OBJECT,
- CREATE_ABOVE_LOCATION,
- CREATE_AT_EDGE_FARTHEST_FROM_TARGET,
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class OCLSpecialPowerModuleData : public SpecialPowerModuleData
- {
- public:
- struct Upgrades
- {
- ScienceType m_science;
- const ObjectCreationList* m_ocl;
- Upgrades() : m_science(SCIENCE_INVALID), m_ocl(NULL)
- {
- }
- };
- std::vector<Upgrades> m_upgradeOCL;
- const ObjectCreationList* m_defaultOCL;
- OCLCreateLocType m_createLoc;
- Bool m_isOCLAdjustPositionToPassable; ///< Adjust target to nearest Passable cell
- //We need to know what the final product is going to be for script placement calculations
- //for construction sites like the sneak attack.
- AsciiString m_referenceThingName;
- OCLSpecialPowerModuleData( void );
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class OCLSpecialPower : public SpecialPowerModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( OCLSpecialPower, "OCLSpecialPower" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( OCLSpecialPower, OCLSpecialPowerModuleData )
- public:
- OCLSpecialPower( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool object
- virtual void doSpecialPower( UnsignedInt commandOptions );
- virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions );
- virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
- //If the special power launches a construction site, we need to know the final product for placement purposes.
- virtual const ThingTemplate* getReferenceThingTemplate() const;
- protected:
- const ObjectCreationList* findOCL() const;
- };
- #endif // end __OCLSPECIALPOWER_H_
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