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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ObjectHelper.h ///////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, Colin Day - September 202
- // Desc: Object helpder
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __OBJECT_HELPER_H_
- #define __OBJECT_HELPER_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/UpdateModule.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class ObjectHelper : public UpdateModule
- {
- MEMORY_POOL_GLUE_ABC( ObjectHelper )
- protected:
- // snapshot methods
- virtual void crc( Xfer *xfer );
- virtual void xfer( Xfer *xfer );
- virtual void loadPostProcess( void );
- public:
- ObjectHelper( Thing *thing, const ModuleData *modData ) :
- UpdateModule( thing, modData )
- {
- setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER);
- }
- // inherited from UpdateModuleInterface
- virtual UpdateSleepTime update() = 0;
- // custom to this class.
- void sleepUntil(UnsignedInt when);
- };
- #endif // end __OBJECT_HELPER_H_
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