ObjectHelper.h 2.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: ObjectHelper.h ///////////////////////////////////////////////////////////////////////////
  24. // Author: Steven Johnson, Colin Day - September 202
  25. // Desc: Object helpder
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __OBJECT_HELPER_H_
  29. #define __OBJECT_HELPER_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/UpdateModule.h"
  32. // ------------------------------------------------------------------------------------------------
  33. // ------------------------------------------------------------------------------------------------
  34. class ObjectHelper : public UpdateModule
  35. {
  36. MEMORY_POOL_GLUE_ABC( ObjectHelper )
  37. protected:
  38. // snapshot methods
  39. virtual void crc( Xfer *xfer );
  40. virtual void xfer( Xfer *xfer );
  41. virtual void loadPostProcess( void );
  42. public:
  43. ObjectHelper( Thing *thing, const ModuleData *modData ) :
  44. UpdateModule( thing, modData )
  45. {
  46. setWakeFrame(getObject(), UPDATE_SLEEP_FOREVER);
  47. }
  48. // inherited from UpdateModuleInterface
  49. virtual UpdateSleepTime update() = 0;
  50. // custom to this class.
  51. void sleepUntil(UnsignedInt when);
  52. };
  53. #endif // end __OBJECT_HELPER_H_