| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ParachuteContain.h ////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, March 2002
- // Desc: Contain module for transport units.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __ParachuteContain_H_
- #define __ParachuteContain_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/OpenContain.h"
- //-------------------------------------------------------------------------------------------------
- class ParachuteContainModuleData : public OpenContainModuleData
- {
- public:
- Real m_pitchRateMax;
- Real m_rollRateMax;
- Real m_lowAltitudeDamping;
- Real m_paraOpenDist; ///< deploy the parachute when we have traveled this far
- Real m_freeFallDamagePercent;
- Real m_killWhenLandingInWaterSlop;
- AudioEventRTS m_parachuteOpenSound;
- ParachuteContainModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- class ParachuteContain : public OpenContain
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ParachuteContain, "ParachuteContain" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( ParachuteContain, ParachuteContainModuleData )
- public:
- ParachuteContain( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void onDrawableBoundToObject();
- virtual Bool isValidContainerFor( const Object* obj, bool checkCapacity) const;
- virtual Bool isEnclosingContainerFor( const Object *obj ) const { return FALSE; } ///< Does this type of Contain Visibly enclose its contents?
- virtual Bool isSpecialZeroSlotContainer() const { return true; }
- virtual void onContaining( Object *obj, Bool wasSelected ); ///< object now contains 'obj'
- virtual void onRemoving( Object *obj ); ///< object no longer contains 'obj'
- virtual UpdateSleepTime update(); ///< called once per frame
- virtual void containReactToTransformChange();
- virtual void onCollide( Object *other, const Coord3D *loc, const Coord3D *normal );
- virtual void onDie( const DamageInfo * damageInfo );
- virtual void setOverrideDestination( const Coord3D *override ); ///< Instead of falling peacefully towards a clear spot, I will now aim here
- protected:
- virtual Bool isFullyEnclosingContainer() const { return false; }
- virtual void positionContainedObjectsRelativeToContainer();
- private:
-
- void positionRider(Object* obj);
- void updateBonePositions();
- void updateOffsetsFromBones();
- void calcSwayMtx(const Coord3D* offset, Matrix3D* mtx);
- void setSwayMatrices();
- Real m_pitch;
- Real m_roll;
- Real m_pitchRate;
- Real m_rollRate;
- Real m_startZ;
- Bool m_isLandingOverrideSet;
- Coord3D m_landingOverride;
- Coord3D m_riderAttachBone;
- Coord3D m_riderSwayBone;
- Coord3D m_paraAttachBone;
- Coord3D m_paraSwayBone;
- Coord3D m_riderAttachOffset;
- Coord3D m_riderSwayOffset;
- Coord3D m_paraAttachOffset;
- Coord3D m_paraSwayOffset;
- Bool m_needToUpdateRiderBones;
- Bool m_needToUpdateParaBones;
- Bool m_opened;
- };
- #endif // __ParachuteContain_H_
|