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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: PoisonedBehavior.h /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, July 2002
- // Desc: Behavior that reacts to poison Damage by continuously damaging us further in an Update
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __Poisoned_Behavior_H_
- #define __Poisoned_Behavior_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/DamageModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- //-------------------------------------------------------------------------------------------------
- class PoisonedBehaviorModuleData : public UpdateModuleData
- {
- public:
- UnsignedInt m_poisonDamageIntervalData; // How often I retake poison damage dealt me
- UnsignedInt m_poisonDurationData; // And how long after the last poison dose I am poisoned
- PoisonedBehaviorModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class PoisonedBehavior : public UpdateModule,
- public DamageModuleInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PoisonedBehavior, "PoisonedBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PoisonedBehavior, PoisonedBehaviorModuleData )
- public:
- PoisonedBehavior( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | (MODULEINTERFACE_DAMAGE); }
- // BehaviorModule
- virtual DamageModuleInterface* getDamage() { return this; }
- // DamageModuleInterface
- virtual void onDamage( DamageInfo *damageInfo );
- virtual void onHealing( DamageInfo *damageInfo );
- virtual void onBodyDamageStateChange(const DamageInfo* damageInfo, BodyDamageType oldState, BodyDamageType newState) { }
- // UpdateInterface
- virtual UpdateSleepTime update();
- // Disabled conditions to process (we should still poison disabled things)
- virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
- protected:
- void startPoisonedEffects( const DamageInfo *damageInfo );
- void stopPoisonedEffects();
- UpdateSleepTime calcSleepTime();
- private:
- UnsignedInt m_poisonDamageFrame;
- UnsignedInt m_poisonOverallStopFrame;
- Real m_poisonDamageAmount;
- DeathType m_deathType;
- };
- #endif // __Poisoned_Behavior_H_
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