PoisonedBehavior.h 3.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: PoisonedBehavior.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, July 2002
  25. // Desc: Behavior that reacts to poison Damage by continuously damaging us further in an Update
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __Poisoned_Behavior_H_
  29. #define __Poisoned_Behavior_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/BehaviorModule.h"
  32. #include "GameLogic/Module/DamageModule.h"
  33. #include "GameLogic/Module/UpdateModule.h"
  34. //-------------------------------------------------------------------------------------------------
  35. class PoisonedBehaviorModuleData : public UpdateModuleData
  36. {
  37. public:
  38. UnsignedInt m_poisonDamageIntervalData; // How often I retake poison damage dealt me
  39. UnsignedInt m_poisonDurationData; // And how long after the last poison dose I am poisoned
  40. PoisonedBehaviorModuleData();
  41. static void buildFieldParse(MultiIniFieldParse& p);
  42. private:
  43. };
  44. //-------------------------------------------------------------------------------------------------
  45. //-------------------------------------------------------------------------------------------------
  46. class PoisonedBehavior : public UpdateModule,
  47. public DamageModuleInterface
  48. {
  49. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PoisonedBehavior, "PoisonedBehavior" )
  50. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PoisonedBehavior, PoisonedBehaviorModuleData )
  51. public:
  52. PoisonedBehavior( Thing *thing, const ModuleData* moduleData );
  53. // virtual destructor prototype provided by memory pool declaration
  54. static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | (MODULEINTERFACE_DAMAGE); }
  55. // BehaviorModule
  56. virtual DamageModuleInterface* getDamage() { return this; }
  57. // DamageModuleInterface
  58. virtual void onDamage( DamageInfo *damageInfo );
  59. virtual void onHealing( DamageInfo *damageInfo );
  60. virtual void onBodyDamageStateChange(const DamageInfo* damageInfo, BodyDamageType oldState, BodyDamageType newState) { }
  61. // UpdateInterface
  62. virtual UpdateSleepTime update();
  63. // Disabled conditions to process (we should still poison disabled things)
  64. virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
  65. protected:
  66. void startPoisonedEffects( const DamageInfo *damageInfo );
  67. void stopPoisonedEffects();
  68. UpdateSleepTime calcSleepTime();
  69. private:
  70. UnsignedInt m_poisonDamageFrame;
  71. UnsignedInt m_poisonOverallStopFrame;
  72. Real m_poisonDamageAmount;
  73. DeathType m_deathType;
  74. };
  75. #endif // __Poisoned_Behavior_H_