PrisonBehavior.h 3.2 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: PrisonBehavior.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, August 2002
  25. // Desc: Prison Behaviors
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #ifndef __PRISON_BEHAVIOR_H_
  28. #define __PRISON_BEHAVIOR_H_
  29. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  30. #include "GameLogic/Module/OpenContain.h"
  31. #ifdef ALLOW_SURRENDER
  32. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  33. class PrisonVisual;
  34. // ------------------------------------------------------------------------------------------------
  35. // ------------------------------------------------------------------------------------------------
  36. class PrisonBehaviorModuleData : public OpenContainModuleData
  37. {
  38. public:
  39. PrisonBehaviorModuleData( void );
  40. static void buildFieldParse( MultiIniFieldParse &p );
  41. Bool m_showPrisoners; ///< Will the contained prisoners be shown in the prison yard
  42. AsciiString m_prisonYardBonePrefix; ///< Bone prefix that makes up the prison yards
  43. };
  44. // ------------------------------------------------------------------------------------------------
  45. // ------------------------------------------------------------------------------------------------
  46. class PrisonBehavior : public OpenContain
  47. {
  48. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PrisonBehavior, "PrisonBehavior" )
  49. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PrisonBehavior, PrisonBehaviorModuleData )
  50. public:
  51. PrisonBehavior( Thing *thing, const ModuleData *moduleData );
  52. // virtual destructor prototype provided by memory pool object
  53. // module methods
  54. virtual void onDelete( void );
  55. // contain methods
  56. virtual void onContaining( Object *obj, Bool wasSelected );
  57. virtual void onRemoving( Object *obj );
  58. protected:
  59. void pickVisualLocation( Coord3D *pos ); ///< pick a location inside the prison yard
  60. void addVisual( Object *obj ); ///< add prisoner visual
  61. void removeVisual( Object *obj ); ///< remove prisoner visual
  62. PrisonVisual *m_visualList; ///< list of visual representation data (if needed)
  63. };
  64. #endif
  65. #endif // end __PRISON_BEHAVIOR_H_