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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: PropagandaCenterBehavior.h ///////////////////////////////////////////////////////////////
- // Author: Colin Day, August 2002
- // Desc: Propaganda Center Behavior
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #ifndef __PROPAGANDA_CENTER_BEHAVIOR_H_
- #define __PROPAGANDA_CENTER_BEHAVIOR_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/PrisonBehavior.h"
- #ifdef ALLOW_SURRENDER
- // ------------------------------------------------------------------------------------------------
- typedef std::list< ObjectID > BrainwashedIDList;
- typedef BrainwashedIDList::const_iterator BrainwashedIDListContIterator;
- typedef BrainwashedIDList::iterator BrainwashedIDListIterator;
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class PropagandaCenterBehaviorModuleData : public PrisonBehaviorModuleData
- {
- public:
- PropagandaCenterBehaviorModuleData( void );
- static void buildFieldParse( MultiIniFieldParse &p );
- UnsignedInt m_brainwashDuration; ///< how long (in frames) it takes to become brainwashed
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class PropagandaCenterBehavior : public PrisonBehavior
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( PropagandaCenterBehavior, "PropagandaCenterBehavior" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( PropagandaCenterBehavior, PropagandaCenterBehaviorModuleData )
- public:
- PropagandaCenterBehavior( Thing *thing, const ModuleData *moduleData );
- // virtual destructor prototype provided by memory pool object
- // generic module methods
- virtual void onDelete( void );
- // contain methods
- virtual UpdateSleepTime update( void );
- virtual void onRemoving( Object *obj );
- protected:
- ObjectID m_brainwashingSubjectID; ///< who we're currently brainwashing
- UnsignedInt m_brainwashingSubjectStartFrame; ///< frame we started brainwashing
- BrainwashedIDList m_brainwashedList; ///< list of objects we've brainwashed
-
- };
- #endif
- #endif // end __PROPAGANDA_CENTER_BEHAVIOR_H_
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