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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RailedTransportAIUpdate.h ////////////////////////////////////////////////////////////////
- // Author: Colin Day, August 2002
- // Desc: Railed transport AI
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __RAILED_TRANSPORT_AI_UPDATE_H_
- #define __RAILED_TRANSPORT_AI_UPDATE_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/AIUpdate.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Waypoint;
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class RailedTransportAIUpdateModuleData : public AIUpdateModuleData
- {
- public:
- RailedTransportAIUpdateModuleData( void );
- static void buildFieldParse( MultiIniFieldParse &p );
- AsciiString m_pathPrefixName; ///< prefix to use for waypont start and end points we'll look for
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class RailedTransportAIUpdate : public AIUpdateInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RailedTransportAIUpdate, "RailedTransportAIUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RailedTransportAIUpdate, RailedTransportAIUpdateModuleData )
- public:
- RailedTransportAIUpdate( Thing *thing, const ModuleData *moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // AIUpdate interface methods
- virtual void aiDoCommand( const AICommandParms *parms );
- virtual UpdateSleepTime update( void );
- protected:
- // ai module methods
- virtual void privateExecuteRailedTransport( CommandSourceType cmdSource );
- virtual void privateEvacuate( Int exposeStealthUnits, CommandSourceType cmdSource );
- // our methods
- void setInTransit( Bool inTransit );
- void loadWaypointData( void );
- void pickAndMoveToInitialLocation( void );
- // our data
- Bool m_inTransit; ///< in transit
- struct WaypointPathInfo
- {
- UnsignedInt startWaypointID;
- UnsignedInt endWaypointID;
- };
- enum { MAX_WAYPOINT_PATHS = 32 };
- WaypointPathInfo m_path[ MAX_WAYPOINT_PATHS ]; ///< transit paths we can use
- Int m_numPaths; ///< how many waypoint paths are in m_path
- Int m_currentPath; ///< index into m_path for our current path
- Bool m_waypointDataLoaded; ///< TRUE once we've searched the map to load m_path
- };
- #endif // end __RAILED_TRANSPORT_AI_UPDATE_H_
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