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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RepairDockUpdate.h ///////////////////////////////////////////////////////////////////////
- // Author: Colin Day, June 2002
- // Desc: The action of docking with a structure for repairs
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __REPAIRDOCKUPDATE_H_
- #define __REPAIRDOCKUPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/GameMemory.h"
- #include "GameLogic/Module/SupplyCenterDockUpdate.h"
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class RepairDockUpdateModuleData : public DockUpdateModuleData
- {
- public:
- RepairDockUpdateModuleData( void );
- static void buildFieldParse(MultiIniFieldParse& p);
- Real m_framesForFullHeal; ///< time (in frames) something becomes fully repaired
- };
- // ------------------------------------------------------------------------------------------------
- // ------------------------------------------------------------------------------------------------
- class RepairDockUpdate : public DockUpdate
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RepairDockUpdate, "RepairDockUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RepairDockUpdate, RepairDockUpdateModuleData )
- public:
- RepairDockUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by MemoryPoolObject base class
- virtual DockUpdateInterface* getDockUpdateInterface() { return this; }
- virtual Bool action( Object *docker, Object *drone = NULL ); ///< for me this means do some repair
- virtual Bool isRallyPointAfterDockType(){return TRUE;} ///< A minority of docks want to give you a final command to their rally point
- protected:
- ObjectID m_lastRepair; ///< object we were repairing last
- Real m_healthToAddPerFrame; ///< health to add per frame to current docked object
-
- };
- #endif
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