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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RiderChangeContain.cpp //////////////////////////////////////////////////////////////////////
- // Author: Kris Morness, May 2003
- // Desc: Contain module for the combat bike (transport that switches units).
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __RIDER_CHANGE_CONTAIN_H
- #define __RIDER_CHANGE_CONTAIN_H
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/TransportContain.h"
- #define MAX_RIDERS 8 //***NOTE: If you change this, make sure you update the parsing section!
- enum WeaponSetType;
- enum ObjectStatusType;
- enum LocomotorSetType;
- struct RiderInfo
- {
- AsciiString m_templateName;
- WeaponSetType m_weaponSetFlag;
- ModelConditionFlagType m_modelConditionFlagType;
- ObjectStatusType m_objectStatusType;
- AsciiString m_commandSet;
- LocomotorSetType m_locomotorSetType;
- };
- //-------------------------------------------------------------------------------------------------
- class RiderChangeContainModuleData : public TransportContainModuleData
- {
- public:
-
- RiderInfo m_riders[ MAX_RIDERS ];
- UnsignedInt m_scuttleFrames;
- ModelConditionFlagType m_scuttleState;
- RiderChangeContainModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- static void parseRiderInfo( INI* ini, void *instance, void *store, const void* /*userData*/ );
- };
- //-------------------------------------------------------------------------------------------------
- class RiderChangeContain : public TransportContain
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( RiderChangeContain, "RiderChangeContain" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( RiderChangeContain, RiderChangeContainModuleData )
- public:
- RiderChangeContain( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual Bool isValidContainerFor( const Object* obj, Bool checkCapacity) const;
- virtual void onCapture( Player *oldOwner, Player *newOwner ); // have to kick everyone out on capture.
- virtual void onContaining( Object *obj, Bool wasSelected ); ///< object now contains 'obj'
- virtual void onRemoving( Object *obj ); ///< object no longer contains 'obj'
- virtual UpdateSleepTime update(); ///< called once per frame
- virtual Bool isRiderChangeContain() const { return TRUE; }
- virtual const Object *friend_getRider() const;
- virtual Int getContainMax( void ) const;
- virtual Int getExtraSlotsInUse( void ) { return m_extraSlotsInUse; }///< Transports have the ability to carry guys how take up more than spot.
- virtual Bool isExitBusy() const; ///< Contain style exiters are getting the ability to space out exits, so ask this before reserveDoor as a kind of no-commitment check.
- virtual ExitDoorType reserveDoorForExit( const ThingTemplate* objType, Object *specificObject );
- virtual void unreserveDoorForExit( ExitDoorType exitDoor );
- virtual Bool isDisplayedOnControlBar() const {return TRUE;}///< Does this container display its contents on the ControlBar?
- virtual Bool getContainerPipsToShow( Int& numTotal, Int& numFull );
- protected:
- // exists primarily for RiderChangeContain to override
- virtual void killRidersWhoAreNotFreeToExit();
- virtual Bool isSpecificRiderFreeToExit(Object* obj);
- virtual void createPayload();
-
- private:
- Int m_extraSlotsInUse;
- UnsignedInt m_frameExitNotBusy;
- UnsignedInt m_scuttledOnFrame;
- Bool m_containing; //doesn't require xfer.
- };
- #endif // __RIDER_CHANGE_CONTAIN_H
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