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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Special Ability.h ///////////////////////////////////////////////////////////////
- // Author: Kris Morness, July 2002
- // Desc: This is the class that handles processing of any special attack from a unit. There are
- // many different styles and rules for various attacks.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SPECIAL_ABILITY_H_
- #define __SPECIAL_ABILITY_H_
- // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/SpecialPowerModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Object;
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class SpecialAbilityModuleData : public SpecialPowerModuleData
- {
- // nothing
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class SpecialAbility : public SpecialPowerModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpecialAbility, "SpecialAbility" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpecialAbility, SpecialAbilityModuleData )
- public:
- SpecialAbility( Thing *thing, const ModuleData *moduleData );
- virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions );
- virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
- virtual void doSpecialPower( UnsignedInt commandOptions );
- protected:
- };
- #endif // end __SPECIAL_ABILITY_H_
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