SpecialAbility.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: Special Ability.h ///////////////////////////////////////////////////////////////
  24. // Author: Kris Morness, July 2002
  25. // Desc: This is the class that handles processing of any special attack from a unit. There are
  26. // many different styles and rules for various attacks.
  27. ///////////////////////////////////////////////////////////////////////////////////////////////////
  28. #pragma once
  29. #ifndef __SPECIAL_ABILITY_H_
  30. #define __SPECIAL_ABILITY_H_
  31. // USER INCLUDES //////////////////////////////////////////////////////////////////////////////////
  32. #include "GameLogic/Module/SpecialPowerModule.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class Object;
  35. //-------------------------------------------------------------------------------------------------
  36. //-------------------------------------------------------------------------------------------------
  37. class SpecialAbilityModuleData : public SpecialPowerModuleData
  38. {
  39. // nothing
  40. };
  41. //-------------------------------------------------------------------------------------------------
  42. //-------------------------------------------------------------------------------------------------
  43. class SpecialAbility : public SpecialPowerModule
  44. {
  45. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpecialAbility, "SpecialAbility" )
  46. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpecialAbility, SpecialAbilityModuleData )
  47. public:
  48. SpecialAbility( Thing *thing, const ModuleData *moduleData );
  49. virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions );
  50. virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions );
  51. virtual void doSpecialPower( UnsignedInt commandOptions );
  52. protected:
  53. };
  54. #endif // end __SPECIAL_ABILITY_H_