| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SpecialPowerCompletionDie.h //////////////////////////////////////////////////////////////
- // Author: Matthew D. Campbell, May 2002
- // Desc: Die method responsible for telling TheScriptEngine that a special power has been completed
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _SPECIAL_POWER_COMPLETION_DIE_H_
- #define _SPECIAL_POWER_COMPLETION_DIE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/INI.h"
- #include "GameLogic/Module/DieModule.h"
- class SpecialPowerTemplate;
- //-------------------------------------------------------------------------------------------------
- class SpecialPowerCompletionDieModuleData : public DieModuleData
- {
- public:
- SpecialPowerTemplate *m_specialPowerTemplate; ///< pointer to the special power template
- SpecialPowerCompletionDieModuleData()
- {
- m_specialPowerTemplate = NULL;
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- DieModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "SpecialPowerTemplate", INI::parseSpecialPowerTemplate, NULL, offsetof( SpecialPowerCompletionDieModuleData, m_specialPowerTemplate ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- /** Special power completion die */
- //-------------------------------------------------------------------------------------------------
- class SpecialPowerCompletionDie : public DieModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpecialPowerCompletionDie, "SpecialPowerCompletionDie" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpecialPowerCompletionDie, SpecialPowerCompletionDieModuleData )
- public:
- SpecialPowerCompletionDie( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- void setCreator( ObjectID creatorID );
- void notifyScriptEngine( void );
- virtual void onDie( const DamageInfo *damageInfo );
- protected:
- ObjectID m_creatorID;
- Bool m_creatorSet;
- };
- #endif // _SPECIAL_POWER_COMPLETION_DIE_H_
- // Creator is stored as ID, so a failed lookup just means that he died first and noone cares that we are going.
|