| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SpectreGunshipDeploymentUpdate.h //////////////////////////////////////////////////////////////////////////
- // Author: Mark Lorenzen, April 2003
- // Desc: Update module to handle deployment of the SpectreGunship Generals special power.from command center
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SPECTRE_GUNSHIP_DEPLOYMENT_UPDATE_H_
- #define __SPECTRE_GUNSHIP_DEPLOYMENT_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/KindOf.h"
- #include "GameLogic/Module/SpecialPowerUpdateModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class SpecialPowerModule;
- class ParticleSystem;
- class FXList;
- class AudioEventRTS;
- enum ParticleSystemID;
- enum ScienceType;
- //#define MAX_OUTER_NODES 16
- //#define PUCK
- enum GunshipCreateLocType
- {
- CREATE_GUNSHIP_AT_EDGE_NEAR_SOURCE,
- CREATE_GUNSHIP_AT_EDGE_FARTHEST_FROM_SOURCE,
- CREATE_GUNSHIP_AT_EDGE_NEAR_TARGET,
- CREATE_GUNSHIP_AT_EDGE_FARTHEST_FROM_TARGET,
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class SpectreGunshipDeploymentUpdateModuleData : public ModuleData
- {
- public:
- SpecialPowerTemplate *m_specialPowerTemplate;
- ScienceType m_extraRequiredScience; ///< science required (if any) to actually execute this power
- WeaponTemplate *m_howitzerWeaponTemplate;
- AsciiString m_gunshipTemplateName;
- AsciiString m_gattlingTemplateName;
- // AsciiString m_howitzerTemplateName;
- RadiusDecalTemplate m_attackAreaDecalTemplate;
- RadiusDecalTemplate m_targetingReticleDecalTemplate;
- UnsignedInt m_orbitFrames;
- Real m_attackAreaRadius;
- Real m_targetingReticleRadius;
- Real m_gunshipOrbitRadius;
- GunshipCreateLocType m_createLoc;
- const ParticleSystemTemplate * m_gattlingStrafeFXParticleSystem;
- SpectreGunshipDeploymentUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- enum GunshipDeployStatus
- {
- GUNSHIPDEPLOY_STATUS_INSERTING,
- GUNSHIPDEPLOY_STATUS_ORBITING,
- GUNSHIPDEPLOY_STATUS_DEPARTING,
- GUNSHIPDEPLOY_STATUS_IDLE,
- };
- //-------------------------------------------------------------------------------------------------
- /** The default update module */
- //-------------------------------------------------------------------------------------------------
- class SpectreGunshipDeploymentUpdate : public SpecialPowerUpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpectreGunshipDeploymentUpdate, "SpectreGunshipDeploymentUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpectreGunshipDeploymentUpdate, SpectreGunshipDeploymentUpdateModuleData );
- public:
- SpectreGunshipDeploymentUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // SpecialPowerUpdateInterface
- virtual Bool initiateIntentToDoSpecialPower(const SpecialPowerTemplate *specialPowerTemplate, const Object *targetObj, const Coord3D *targetPos, const Waypoint *way, UnsignedInt commandOptions );
- virtual Bool isSpecialAbility() const { return false; }
- virtual Bool isSpecialPower() const { return true; }
- virtual Bool isActive() const {return FALSE;}
- virtual SpecialPowerUpdateInterface* getSpecialPowerUpdateInterface() { return this; }
- virtual CommandOption getCommandOption() const { return (CommandOption)0; }
- virtual Bool isPowerCurrentlyInUse( const CommandButton *command = NULL ) const { return FALSE; };
- virtual ScienceType getExtraRequiredScience() const { return getSpectreGunshipDeploymentUpdateModuleData()->m_extraRequiredScience; } //Does this object have more than one special power module with the same spTemplate?
- virtual void onObjectCreated();
- virtual UpdateSleepTime update();
- void cleanUp();
- virtual Bool doesSpecialPowerHaveOverridableDestinationActive() const { return FALSE; };
- virtual Bool doesSpecialPowerHaveOverridableDestination() const { return FALSE; } //Does it have it, even if it's not active?
- virtual void setSpecialPowerOverridableDestination( const Coord3D *loc ) {};
- // Disabled conditions to process (termination conditions!)
- virtual DisabledMaskType getDisabledTypesToProcess() const { return MAKE_DISABLED_MASK4( DISABLED_SUBDUED, DISABLED_UNDERPOWERED, DISABLED_EMP, DISABLED_HACKED ); }
- protected:
- SpecialPowerModuleInterface* m_specialPowerModule;
- Coord3D m_initialTargetPosition;
- ObjectID m_gunshipID;
- };
- #endif // __SPECTRE_GUNSHIP_DEPLOYMENT_UPDATE_H_
|