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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: SpectreGunshipUpdate.h //////////////////////////////////////////////////////////////////////////
- // Author: Mark Lorenzen, April 2003
- // Desc: Update module to handle weapon firing of the SpectreGunship Generals special power.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SPECTRE_GUNSHIP_UPDATE_H_
- #define __SPECTRE_GUNSHIP_UPDATE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/KindOf.h"
- #include "GameLogic/Module/SpecialPowerUpdateModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class SpecialPowerModule;
- class ParticleSystem;
- class FXList;
- class AudioEventRTS;
- enum ParticleSystemID;
- //#define MAX_OUTER_NODES 16
- //#define TRACKERS
- //#define PUCK
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class SpectreGunshipUpdateModuleData : public ModuleData
- {
- public:
- SpecialPowerTemplate *m_specialPowerTemplate;
- WeaponTemplate *m_howitzerWeaponTemplate;
- // AsciiString m_gunshipTemplateName;
- AsciiString m_gattlingTemplateName;
- // AsciiString m_howitzerTemplateName;
- RadiusDecalTemplate m_attackAreaDecalTemplate;
- RadiusDecalTemplate m_targetingReticleDecalTemplate;
- UnsignedInt m_orbitFrames;
- UnsignedInt m_howitzerFiringRate;
- UnsignedInt m_howitzerFollowLag;
- Real m_attackAreaRadius;
- Real m_targetingReticleRadius;
- Real m_gunshipOrbitRadius;
- Real m_strafingIncrement;
- Real m_orbitInsertionSlope;
- Real m_randomOffsetForHowitzer;
- const ParticleSystemTemplate * m_gattlingStrafeFXParticleSystem;
- SpectreGunshipUpdateModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- private:
- };
- enum GunshipStatus
- {
- GUNSHIP_STATUS_INSERTING,
- GUNSHIP_STATUS_ORBITING,
- GUNSHIP_STATUS_DEPARTING,
- GUNSHIP_STATUS_IDLE,
- };
- //-------------------------------------------------------------------------------------------------
- /** The default update module */
- //-------------------------------------------------------------------------------------------------
- class SpectreGunshipUpdate : public SpecialPowerUpdateModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SpectreGunshipUpdate, "SpectreGunshipUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SpectreGunshipUpdate, SpectreGunshipUpdateModuleData );
- public:
- SpectreGunshipUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- // SpecialPowerUpdateInterface
- virtual Bool initiateIntentToDoSpecialPower(const SpecialPowerTemplate *specialPowerTemplate, const Object *targetObj, const Coord3D *targetPos, const Waypoint *way, UnsignedInt commandOptions );
- virtual Bool isSpecialAbility() const { return false; }
- virtual Bool isSpecialPower() const { return true; }
- virtual Bool isActive() const {return m_status < GUNSHIP_STATUS_DEPARTING;}
- virtual SpecialPowerUpdateInterface* getSpecialPowerUpdateInterface() { return this; }
- virtual CommandOption getCommandOption() const { return (CommandOption)0; }
- virtual Bool isPowerCurrentlyInUse( const CommandButton *command = NULL ) const;
- virtual void onObjectCreated();
- virtual UpdateSleepTime update();
- void cleanUp();
- virtual Bool doesSpecialPowerHaveOverridableDestinationActive() const;
- virtual Bool doesSpecialPowerHaveOverridableDestination() const { return true; } //Does it have it, even if it's not active?
- virtual void setSpecialPowerOverridableDestination( const Coord3D *loc );
- // Disabled conditions to process (termination conditions!)
- virtual DisabledMaskType getDisabledTypesToProcess() const { return MAKE_DISABLED_MASK4( DISABLED_SUBDUED, DISABLED_UNDERPOWERED, DISABLED_EMP, DISABLED_HACKED ); }
- protected:
- void setLogicalStatus( GunshipStatus newStatus ) { m_status = newStatus; }
- void disengageAndDepartAO( Object *gunship );
- Bool isPointOffMap( const Coord3D& testPos ) const;
- Bool isFairDistanceFromShip( Object *target );
- SpecialPowerModuleInterface* m_specialPowerModule;
- void friend_enableAfterburners(Bool v);
-
- Coord3D m_initialTargetPosition;
- Coord3D m_overrideTargetDestination;
- Coord3D m_satellitePosition;
- Coord3D m_gattlingTargetPosition;
- Coord3D m_positionToShootAt;
- GunshipStatus m_status;
- UnsignedInt m_okToFireHowitzerCounter;
- UnsignedInt m_orbitEscapeFrame;
- // ObjectID m_howitzerID;
- ObjectID m_gattlingID;
- RadiusDecal m_attackAreaDecal;
- RadiusDecal m_targetingReticleDecal;
- #if defined TRACKERS
- RadiusDecal m_howitzerTrackerDecal;
- #endif
- AudioEventRTS m_afterburnerSound;
- AudioEventRTS m_howitzerFireSound;
- };
- #endif // __SPECTRE_GUNSHIP_UPDATE_H_
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