StatusBitsUpgrade.h 4.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: StatusBitsUpgrade.h /////////////////////////////////////////////////
  24. //-----------------------------------------------------------------------------
  25. //
  26. // Electronic Arts Pacific.
  27. //
  28. // Confidential Information
  29. // Copyright (C) 2002 - All Rights Reserved
  30. //
  31. //-----------------------------------------------------------------------------
  32. //
  33. // created: May 2002
  34. //
  35. // Filename: StatusBitsUpgrade.h
  36. //
  37. // author: Steven Johnson
  38. //
  39. // purpose:
  40. //
  41. //-----------------------------------------------------------------------------
  42. ///////////////////////////////////////////////////////////////////////////////
  43. #pragma once
  44. #ifndef __StatusBitsUpgrade_H_
  45. #define __StatusBitsUpgrade_H_
  46. //-----------------------------------------------------------------------------
  47. // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
  48. //-----------------------------------------------------------------------------
  49. //-----------------------------------------------------------------------------
  50. // USER INCLUDES //////////////////////////////////////////////////////////////
  51. //-----------------------------------------------------------------------------
  52. #include "GameLogic/Module/UpgradeModule.h"
  53. #include "Common/ObjectStatusTypes.h"
  54. //-----------------------------------------------------------------------------
  55. // FORWARD REFERENCES /////////////////////////////////////////////////////////
  56. //-----------------------------------------------------------------------------
  57. class Thing;
  58. //-----------------------------------------------------------------------------
  59. // TYPE DEFINES ///////////////////////////////////////////////////////////////
  60. //-----------------------------------------------------------------------------
  61. //-----------------------------------------------------------------------------
  62. class StatusBitsUpgradeModuleData : public UpgradeModuleData
  63. {
  64. public:
  65. ObjectStatusMaskType m_statusToSet;
  66. ObjectStatusMaskType m_statusToClear;
  67. StatusBitsUpgradeModuleData()
  68. {
  69. }
  70. static void buildFieldParse(MultiIniFieldParse& p);
  71. };
  72. //-----------------------------------------------------------------------------
  73. class StatusBitsUpgrade : public UpgradeModule
  74. {
  75. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( StatusBitsUpgrade, "StatusBitsUpgrade" )
  76. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( StatusBitsUpgrade, StatusBitsUpgradeModuleData );
  77. public:
  78. StatusBitsUpgrade( Thing *thing, const ModuleData* moduleData );
  79. // virtual destructor prototype defined by MemoryPoolObject
  80. protected:
  81. virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
  82. virtual Bool isSubObjectsUpgrade() { return false; }
  83. };
  84. //-----------------------------------------------------------------------------
  85. // INLINING ///////////////////////////////////////////////////////////////////
  86. //-----------------------------------------------------------------------------
  87. //-----------------------------------------------------------------------------
  88. // EXTERNALS //////////////////////////////////////////////////////////////////
  89. //-----------------------------------------------------------------------------
  90. #endif // __StatusBitsUpgrade_H_