| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: StatusBitsUpgrade.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: May 2002
- //
- // Filename: StatusBitsUpgrade.h
- //
- // author: Steven Johnson
- //
- // purpose:
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __StatusBitsUpgrade_H_
- #define __StatusBitsUpgrade_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "GameLogic/Module/UpgradeModule.h"
- #include "Common/ObjectStatusTypes.h"
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class Thing;
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- class StatusBitsUpgradeModuleData : public UpgradeModuleData
- {
- public:
- ObjectStatusMaskType m_statusToSet;
- ObjectStatusMaskType m_statusToClear;
- StatusBitsUpgradeModuleData()
- {
- }
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-----------------------------------------------------------------------------
- class StatusBitsUpgrade : public UpgradeModule
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( StatusBitsUpgrade, "StatusBitsUpgrade" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( StatusBitsUpgrade, StatusBitsUpgradeModuleData );
- public:
- StatusBitsUpgrade( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- protected:
- virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading
- virtual Bool isSubObjectsUpgrade() { return false; }
- };
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #endif // __StatusBitsUpgrade_H_
|