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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: StructureToppleUpdate.h /////////////////////////////////////////////////////////////////////////
- // Author: Bryan Cleveland, March 2002
- // Desc: Update that will topple over a building and crush and destroy stuff that it hits.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __StructureToppleUpdate_H_
- #define __StructureToppleUpdate_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/BehaviorModule.h"
- #include "GameLogic/Module/UpdateModule.h"
- #include "GameLogic/Module/DieModule.h"
- #include "Lib/BaseType.h"
- #include "Common/RandomValue.h"
- #include "GameClient/ParticleSys.h"
- class FXList;
- class ObjectCreationList;
- typedef std::vector<const ObjectCreationList*> OCLVec;
- //-------------------------------------------------------------------------------------------------
- struct FXBoneInfo
- {
- AsciiString boneName;
- const ParticleSystemTemplate* particleSystemTemplate;
- };
- typedef std::vector<FXBoneInfo> FXBoneInfoVector;
- //-------------------------------------------------------------------------------------------------
- struct AngleFXInfo
- {
- Real angle;
- FXList *fxList;
- };
- typedef std::vector<AngleFXInfo> AngleFXInfoVector;
- //-------------------------------------------------------------------------------------------------
- enum StructureTopplePhaseType
- {
- STPHASE_INITIAL = 0,
- STPHASE_DELAY,
- STPHASE_FINAL,
- ST_PHASE_COUNT // keep last
- };
- static const char *TheStructureTopplePhaseNames[] =
- {
- "INITIAL",
- "DELAY",
- "FINAL",
- NULL
- };
- //-------------------------------------------------------------------------------------------------
- class StructureToppleUpdateModuleData : public UpdateModuleData
- {
- public:
- DieMuxData m_dieMuxData;
- Int m_minToppleDelay;
- Int m_maxToppleDelay;
- Real m_structuralIntegrity;
- Real m_structuralDecay;
- DamageTypeFlags m_damageFXTypes; ///< flags used to play or not play the effects
- FXList *m_toppleStartFXList;
- FXList *m_toppleDelayFXList;
- FXList *m_toppleFXList;
- FXList *m_toppleDoneFXList;
- FXList *m_crushingFXList;
- AsciiString m_crushingWeaponName;
- Int m_minToppleBurstDelay;
- Int m_maxToppleBurstDelay;
- OCLVec m_ocls[ST_PHASE_COUNT];
- UnsignedInt m_oclCount[ST_PHASE_COUNT];
- FXBoneInfoVector fxbones; ///< Bone names and attached particle systems.
- AngleFXInfoVector angleFX;
- StructureToppleUpdateModuleData()
- {
- m_minToppleDelay = 0;
- m_maxToppleDelay = 0;
- m_minToppleBurstDelay = 0;
- m_maxToppleBurstDelay = 0;
- m_structuralIntegrity = 0.1f;
- m_structuralDecay = 0.0f;
- m_damageFXTypes = DAMAGE_TYPE_FLAGS_NONE;
- m_damageFXTypes.flip();
- m_toppleStartFXList = NULL;
- m_toppleDelayFXList = NULL;
- m_toppleDoneFXList = NULL;
- m_toppleFXList = NULL;
- m_crushingFXList = NULL;
- m_crushingWeaponName.set("");
- for (int i = 0; i < ST_PHASE_COUNT; ++i)
- {
- // init to one, so that if these are omitted, we choose exactly one of each.
- m_oclCount[i] = 1;
- }
- fxbones.clear();
- angleFX.clear();
- }
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class StructureToppleUpdate : public UpdateModule,
- public DieModuleInterface
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( StructureToppleUpdate, "StructureToppleUpdate" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( StructureToppleUpdate, StructureToppleUpdateModuleData )
- public:
- StructureToppleUpdate( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | (MODULEINTERFACE_DIE); }
- // BehaviorModule
- virtual DieModuleInterface* getDie() { return this; }
- // UpdateModuleInterface
- virtual UpdateSleepTime update();
- // DieModuleInterface
- virtual void onDie( const DamageInfo *damageInfo );
- protected:
- void beginStructureTopple( const DamageInfo *damageInfo );
- void applyCrushingDamage(Real theta);
- void doDamageLine(Object *building, const WeaponTemplate* wt, Real jcos, Real jsin, Real facingWidth, Real toppleAngle);
- void doToppleStartFX(Object *building, const DamageInfo *damageInfo);
- void doToppleDelayBurstFX();
- void doToppleDoneStuff();
- void doAngleFX(Real curAngle, Real newAngle);
- void doPhaseStuff(StructureTopplePhaseType stphase, const Coord3D *target);
- enum StructureToppleStateType {
- TOPPLESTATE_STANDING,
- TOPPLESTATE_WAITINGFORTOPPLESTART,
- TOPPLESTATE_TOPPLING,
- TOPPLESTATE_WAITINGFORDONE,
- TOPPLESTATE_DONE
- };
-
- UnsignedInt m_toppleFrame;
- Coord2D m_toppleDirection;
- StructureToppleStateType m_toppleState;
- Real m_toppleVelocity;
- Real m_accumulatedAngle;
- Real m_structuralIntegrity;
- Real m_lastCrushedLocation;
- Int m_nextBurstFrame;
- Coord3D m_delayBurstLocation;
- Real m_buildingHeight;
- };
- #endif // __StructureToppleUpdate_H_
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