SubdualDamageHelper.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: SubdualDamageHelper.h ////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, June 2003
  25. // Desc: Object helper - Clears subdual status and heals subdual damage since Body modules can't have Updates
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __SubdualDamageHelper_H_
  29. #define __SubdualDamageHelper_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/ObjectHelper.h"
  32. // ------------------------------------------------------------------------------------------------
  33. // ------------------------------------------------------------------------------------------------
  34. class SubdualDamageHelperModuleData : public ModuleData
  35. {
  36. };
  37. // ------------------------------------------------------------------------------------------------
  38. // ------------------------------------------------------------------------------------------------
  39. class SubdualDamageHelper : public ObjectHelper
  40. {
  41. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( SubdualDamageHelper, SubdualDamageHelperModuleData )
  42. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(SubdualDamageHelper, "SubdualDamageHelper" )
  43. public:
  44. SubdualDamageHelper( Thing *thing, const ModuleData *modData );
  45. // virtual destructor prototype provided by memory pool object
  46. virtual DisabledMaskType getDisabledTypesToProcess() const { return DISABLEDMASK_ALL; }
  47. virtual UpdateSleepTime update();
  48. void notifySubdualDamage( Real amount );
  49. protected:
  50. UnsignedInt m_healingStepCountdown;
  51. };
  52. #endif // end __SubdualDamageHelper_H_