TechBuildingBehavior.h 3.1 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: TechBuildingBehavior.h ///////////////////////////////////////////////////////////////////
  24. // Author: Colin Day, October 2002
  25. // Desc: Tech building basic behavior
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef __TECH_BUILDING_BEHAVIOR_H_
  29. #define __TECH_BUILDING_BEHAVIOR_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "GameLogic/Module/DieModule.h"
  32. #include "GameLogic/Module/UpdateModule.h"
  33. // ------------------------------------------------------------------------------------------------
  34. // ------------------------------------------------------------------------------------------------
  35. class TechBuildingBehaviorModuleData : public UpdateModuleData
  36. {
  37. public:
  38. TechBuildingBehaviorModuleData( void );
  39. static void buildFieldParse( MultiIniFieldParse &p );
  40. const FXList* m_pulseFX; ///< FXList to play when bldg is owned is updated
  41. UnsignedInt m_pulseFXRate; ///< how frequently to play it
  42. };
  43. // ------------------------------------------------------------------------------------------------
  44. // ------------------------------------------------------------------------------------------------
  45. class TechBuildingBehavior : public UpdateModule,
  46. public DieModuleInterface
  47. {
  48. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( TechBuildingBehavior, "TechBuildingBehavior" )
  49. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( TechBuildingBehavior, TechBuildingBehaviorModuleData )
  50. public:
  51. TechBuildingBehavior( Thing *thing, const ModuleData *modData );
  52. // virtual destructor prototype provided by memory pool object
  53. // module methods
  54. virtual void onCapture( Player *oldOwner, Player *newOwner );
  55. static Int getInterfaceMask() { return UpdateModule::getInterfaceMask() | (MODULEINTERFACE_DIE); }
  56. // update methods
  57. virtual UpdateSleepTime update( void );
  58. // die methods
  59. virtual DieModuleInterface *getDie( void ) { return this; }
  60. virtual void onDie( const DamageInfo *damageInfo );
  61. protected:
  62. };
  63. #endif // end __TECH_BUILDING_BEHAVIOR_H_