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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: UndeadBody.h ////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, June 2003
- // Desc: First death is intercepted and sets flags and setMaxHealth. Second death is handled normally.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __UNDEAD_BODY_H
- #define __UNDEAD_BODY_H
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "GameLogic/Module/ActiveBody.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Object;
- //-------------------------------------------------------------------------------------------------
- class UndeadBodyModuleData : public ActiveBodyModuleData
- {
- public:
- Real m_secondLifeMaxHealth;
- UndeadBodyModuleData();
- static void buildFieldParse(MultiIniFieldParse& p);
- };
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class UndeadBody : public ActiveBody
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( UndeadBody, "UndeadBody" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( UndeadBody, UndeadBodyModuleData )
- public:
- UndeadBody( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- virtual void attemptDamage( DamageInfo *damageInfo ); ///< try to damage this object
- protected:
- Bool m_isSecondLife; /** This is false until I detect death the first time, then I
- change my Max, Initial, and Current health and stop intercepting anything.
- */
- void startSecondLife(DamageInfo *damageInfo);
- };
- #endif
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