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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: UnitCrateCollide.h /////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, March 2002
- // Desc: A crate that gives n units of type m the the pickerupper
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef UNIT_CRATE_COLLIDE_H_
- #define UNIT_CRATE_COLLIDE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Module.h"
- #include "GameLogic/Module/CrateCollide.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Thing;
- //-------------------------------------------------------------------------------------------------
- class UnitCrateCollideModuleData : public CrateCollideModuleData
- {
- public:
- UnsignedInt m_unitCount;
- AsciiString m_unitType;
- UnitCrateCollideModuleData()
- {
- m_unitCount = 0;
- m_unitType = "";
- }
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- CrateCollideModuleData::buildFieldParse(p);
- static const FieldParse dataFieldParse[] =
- {
- { "UnitCount", INI::parseUnsignedInt, NULL, offsetof( UnitCrateCollideModuleData, m_unitCount ) },
- { "UnitName", INI::parseAsciiString, NULL, offsetof( UnitCrateCollideModuleData, m_unitType ) },
- { 0, 0, 0, 0 }
- };
- p.add(dataFieldParse);
- }
- };
- //-------------------------------------------------------------------------------------------------
- class UnitCrateCollide : public CrateCollide
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( UnitCrateCollide, "UnitCrateCollide" )
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( UnitCrateCollide, UnitCrateCollideModuleData );
- public:
- UnitCrateCollide( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype provided by memory pool declaration
- /// This is the game logic execution function that all real CrateCollides will implement
- virtual Bool executeCrateBehavior( Object *other );
- protected:
- };
- #endif
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