UnitCrateCollide.h 3.0 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: UnitCrateCollide.h /////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, March 2002
  25. // Desc: A crate that gives n units of type m the the pickerupper
  26. ///////////////////////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifndef UNIT_CRATE_COLLIDE_H_
  29. #define UNIT_CRATE_COLLIDE_H_
  30. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  31. #include "Common/Module.h"
  32. #include "GameLogic/Module/CrateCollide.h"
  33. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  34. class Thing;
  35. //-------------------------------------------------------------------------------------------------
  36. class UnitCrateCollideModuleData : public CrateCollideModuleData
  37. {
  38. public:
  39. UnsignedInt m_unitCount;
  40. AsciiString m_unitType;
  41. UnitCrateCollideModuleData()
  42. {
  43. m_unitCount = 0;
  44. m_unitType = "";
  45. }
  46. static void buildFieldParse(MultiIniFieldParse& p)
  47. {
  48. CrateCollideModuleData::buildFieldParse(p);
  49. static const FieldParse dataFieldParse[] =
  50. {
  51. { "UnitCount", INI::parseUnsignedInt, NULL, offsetof( UnitCrateCollideModuleData, m_unitCount ) },
  52. { "UnitName", INI::parseAsciiString, NULL, offsetof( UnitCrateCollideModuleData, m_unitType ) },
  53. { 0, 0, 0, 0 }
  54. };
  55. p.add(dataFieldParse);
  56. }
  57. };
  58. //-------------------------------------------------------------------------------------------------
  59. class UnitCrateCollide : public CrateCollide
  60. {
  61. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( UnitCrateCollide, "UnitCrateCollide" )
  62. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( UnitCrateCollide, UnitCrateCollideModuleData );
  63. public:
  64. UnitCrateCollide( Thing *thing, const ModuleData* moduleData );
  65. // virtual destructor prototype provided by memory pool declaration
  66. /// This is the game logic execution function that all real CrateCollides will implement
  67. virtual Bool executeCrateBehavior( Object *other );
  68. protected:
  69. };
  70. #endif