UnpauseSpecialPowerUpgrade.h 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: UnpauseSpecialPowerUpgrade.h ///////////////////////////////////////////////////////////////////////////
  24. // Author: Graham Smallwood, August 2002
  25. // Desc: An upgrade that starts the timer on a Special Power module, so you can have them
  26. // dependent on upgrades on the logic side, like NEED_UPGRADE does on the client side by disabling
  27. // the button.
  28. ///////////////////////////////////////////////////////////////////////////////////////////////////
  29. #pragma once
  30. #ifndef __UNPAUSE_SPECIAL_POWER_UPGRADE_H_
  31. #define __UNPAUSE_SPECIAL_POWER_UPGRADE_H_
  32. // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
  33. #include "GameLogic/Module/UpgradeModule.h"
  34. // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
  35. class SpecialPowerTemplate;
  36. //-------------------------------------------------------------------------------------------------
  37. //-------------------------------------------------------------------------------------------------
  38. class UnpauseSpecialPowerUpgradeModuleData : public UpgradeModuleData
  39. {
  40. public:
  41. UnpauseSpecialPowerUpgradeModuleData( void );
  42. static void buildFieldParse(MultiIniFieldParse& p);
  43. const SpecialPowerTemplate *m_specialPower;
  44. };
  45. //-------------------------------------------------------------------------------------------------
  46. /** The OCL upgrade module */
  47. //-------------------------------------------------------------------------------------------------
  48. class UnpauseSpecialPowerUpgrade : public UpgradeModule
  49. {
  50. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( UnpauseSpecialPowerUpgrade, "UnpauseSpecialPowerUpgrade" )
  51. MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( UnpauseSpecialPowerUpgrade, UnpauseSpecialPowerUpgradeModuleData );
  52. public:
  53. UnpauseSpecialPowerUpgrade( Thing *thing, const ModuleData* moduleData );
  54. // virtual destructor prototype defined by MemoryPoolObject
  55. protected:
  56. virtual void upgradeImplementation( void ); ///< Here's the actual work of Upgrading
  57. virtual Bool isSubObjectsUpgrade() { return false; }
  58. };
  59. #endif