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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: UpgradeModule.h /////////////////////////////////////////////////////////////////////////////////
- // Author: Graham Smallwood, March 2002
- // Desc: A Module that responds to PlayerUpgrade Bitsetting by executing code once and only once
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __UPGRADE_MODULE_H_
- #define __UPGRADE_MODULE_H_
- #include "Common/Module.h"
- #include "Common/STLTypedefs.h"
- #include "Common/Upgrade.h"
- #include "GameClient/Drawable.h"
- #include "GameClient/FXList.h"
- #include "GameLogic/Module/BehaviorModule.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- class Player;
- //-------------------------------------------------------------------------------------------------
- /** OBJECT DIE MODULE base class */
- //-------------------------------------------------------------------------------------------------
- //-------------------------------------------------------------------------------------------------
- class UpgradeModuleInterface
- {
- public:
- virtual Bool isAlreadyUpgraded() const = 0;
- virtual Bool attemptUpgrade( UpgradeMaskType keyMask ) = 0;
- virtual Bool wouldUpgrade( UpgradeMaskType keyMask ) const = 0;
- virtual Bool resetUpgrade( UpgradeMaskType keyMask ) = 0;
- virtual Bool isSubObjectsUpgrade() = 0;
- virtual void forceRefreshUpgrade() = 0;
- virtual Bool testUpgradeConditions( UpgradeMaskType keyMask ) const = 0;
- };
- //-------------------------------------------------------------------------------------------------
- class UpgradeMuxData // does NOT inherit from ModuleData.
- {
- public:
- mutable std::vector<AsciiString> m_triggerUpgradeNames;
- mutable std::vector<AsciiString> m_activationUpgradeNames;
- mutable std::vector<AsciiString> m_conflictingUpgradeNames;
- mutable std::vector<AsciiString> m_removalUpgradeNames;
-
- mutable const FXList* m_fxListUpgrade;
- mutable UpgradeMaskType m_activationMask; ///< Activation only supports a single name currently
- mutable UpgradeMaskType m_conflictingMask; ///< Conflicts support multiple listings, and they are an OR
- mutable Bool m_requiresAllTriggers;
- UpgradeMuxData()
- {
- m_triggerUpgradeNames.clear();
- m_activationUpgradeNames.clear();
- m_conflictingUpgradeNames.clear();
- m_removalUpgradeNames.clear();
- m_fxListUpgrade = NULL;
- m_activationMask.clear();
- m_conflictingMask.clear();
- m_requiresAllTriggers = false;
- }
- static const FieldParse* getFieldParse()
- {
- static const FieldParse dataFieldParse[] =
- {
- { "TriggeredBy", INI::parseAsciiStringVector, NULL, offsetof( UpgradeMuxData, m_activationUpgradeNames ) },
- { "ConflictsWith", INI::parseAsciiStringVector, NULL, offsetof( UpgradeMuxData, m_conflictingUpgradeNames ) },
- { "RemovesUpgrades",INI::parseAsciiStringVector, NULL, offsetof( UpgradeMuxData, m_removalUpgradeNames ) },
- { "FXListUpgrade", INI::parseFXList, NULL, offsetof( UpgradeMuxData, m_fxListUpgrade ) },
- { "RequiresAllTriggers", INI::parseBool, NULL, offsetof( UpgradeMuxData, m_requiresAllTriggers ) },
- { 0, 0, 0, 0 }
- };
- return dataFieldParse;
- }
- Bool requiresAllActivationUpgrades() const;
- void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const; ///< The first time someone looks at my mask, I'll figure it out.
- void performUpgradeFX(Object* obj) const;
- void muxDataProcessUpgradeRemoval(Object* obj) const;
- Bool isTriggeredBy(const std::string &upgrade) const;
- };
- //-------------------------------------------------------------------------------------------------
- // implements some handy mix-in guts, but doesn't descend from ObjectModule... useful for Behaviors
- // that want to implement Upgrades
- class UpgradeMux : public UpgradeModuleInterface
- {
- public:
- UpgradeMux();
- virtual Bool isAlreadyUpgraded() const ;
- // ***DANGER! DANGER! Don't use this, unless you are forcing an already made upgrade to refresh!!
- virtual void forceRefreshUpgrade();
- virtual Bool attemptUpgrade( UpgradeMaskType keyMask );
- virtual Bool wouldUpgrade( UpgradeMaskType keyMask ) const;
- virtual Bool resetUpgrade( UpgradeMaskType keyMask );
- virtual Bool testUpgradeConditions( UpgradeMaskType keyMask ) const;
- protected:
- void setUpgradeExecuted(Bool e) { m_upgradeExecuted = e; }
- virtual void upgradeImplementation( ) = 0; ///< Here's the actual work of Upgrading
- virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const = 0; ///< Here's the actual work of Upgrading
- virtual void performUpgradeFX() = 0; ///< perform the associated fx list
- virtual Bool requiresAllActivationUpgrades() const = 0;
- virtual Bool isSubObjectsUpgrade() = 0;
- virtual void processUpgradeRemoval() = 0;
-
- void giveSelfUpgrade();
- //
- // this is not a snapshot class itself, but it is a base class used in conjunction with
- // multiple inheritance for modules, so those modules need to be able to poke inside
- // this class and xfer the data here during a snapshot process
- //
- virtual void upgradeMuxCRC( Xfer *xfer );
- virtual void upgradeMuxXfer( Xfer *xfer);
- virtual void upgradeMuxLoadPostProcess( void );
- private:
- Bool m_upgradeExecuted; ///< Upgrade only executes once
- };
- //-------------------------------------------------------------------------------------------------
- struct UpgradeModuleData : public BehaviorModuleData
- {
- public:
- UpgradeMuxData m_upgradeMuxData;
- static void buildFieldParse(MultiIniFieldParse& p)
- {
- ModuleData::buildFieldParse(p);
- p.add(UpgradeMuxData::getFieldParse(), offsetof( UpgradeModuleData, m_upgradeMuxData ));
- }
- };
- //-------------------------------------------------------------------------------------------------
- class UpgradeModule : public BehaviorModule, public UpgradeMux
- {
- MEMORY_POOL_GLUE_ABC( UpgradeModule )
- MAKE_STANDARD_MODULE_MACRO_ABC( UpgradeModule )
- MAKE_STANDARD_MODULE_DATA_MACRO_ABC(UpgradeModule, UpgradeModuleData)
- public:
- UpgradeModule( Thing *thing, const ModuleData* moduleData );
- // virtual destructor prototype defined by MemoryPoolObject
- // module methods
- static Int getInterfaceMask() { return MODULEINTERFACE_UPGRADE; }
- // BehaviorModule
- virtual UpgradeModuleInterface* getUpgrade() { return this; }
- bool isTriggeredBy(const std::string & upgrade) const { return getUpgradeModuleData()->m_upgradeMuxData.isTriggeredBy(upgrade); }
- protected:
- virtual void processUpgradeRemoval()
- {
- // I can't take it any more. Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
- getUpgradeModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
- }
- virtual Bool requiresAllActivationUpgrades() const
- {
- return getUpgradeModuleData()->m_upgradeMuxData.m_requiresAllTriggers;
- }
- virtual void getUpgradeActivationMasks(UpgradeMaskType& activation, UpgradeMaskType& conflicting) const
- {
- getUpgradeModuleData()->m_upgradeMuxData.getUpgradeActivationMasks(activation, conflicting);
- }
- virtual void performUpgradeFX()
- {
- getUpgradeModuleData()->m_upgradeMuxData.performUpgradeFX(getObject());
- }
- };
- inline UpgradeModule::UpgradeModule( Thing *thing, const ModuleData* moduleData ) : BehaviorModule( thing, moduleData ) { }
- inline UpgradeModule::~UpgradeModule() { }
- #endif
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